private void StartMiniGame(Block player) { miniGamePlayer = player; Camera.main.transform.position = new Vector3(10.0f, 6.0f, 4.6f); Camera.main.transform.rotation = new Quaternion(0.2f, 0.0f, 0.0f, 1.0f); lander.PlayRound(PieceForBlock(player).team); }