public static ActionChain GetSpawnChain(WorldObject inventoryItem, Position position)
 {
     inventoryItem.Sequences.GetNextSequence(SequenceType.ObjectTeleport);
     inventoryItem.Sequences.GetNextSequence(SequenceType.ObjectVector);
     inventoryItem.Location = position.InFrontOf(1.00f);
     inventoryItem.PhysicsDescriptionFlag |= PhysicsDescriptionFlag.Position;
     return(LandblockManager.GetAddObjectChain(inventoryItem));
 }