Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        if (!created) {
            // this is the first instance - make it persist
            DontDestroyOnLoad(this.gameObject);
            created = true;
        } else {
            // this must be a duplicate from a scene reload - DESTROY!
            Destroy(this.gameObject);
        }
        broadcastSever = this.GetComponent<LANBroadcastService> ();

        for (int i = 0; i < lengthOfPassword; i++) {
            number = Random.Range (0, 9);
            password += number.ToString ();
        }

        LaunchServer (password);
    }
 void Awake()
 {
     foundLANGames = new List<FoundGame>();
     lanBroadcastService	= gameObject.GetComponent<LANBroadcastService>();
     // Start looking for hosts on the LAN
     Debug.Log("Polling for LAN games on port " + ConfigurationDirector.GetMulticastPort());
 }