void Start() { zone = GetComponent <Collider2D>(); kyouko = FindObjectOfType <KyoukoEchoKyouko>(); for (int i = 0; i < noiseCount; i++) { MakeNoise(delay * i); kyouko.IncrementEchoCount(); } }
void Start() { kyouko = GetComponentInParent <KyoukoEchoKyouko>(); bodyBounds = kyouko.GetComponent <Collider2D>().bounds; }
void Start() { kyouko = FindObjectOfType <KyoukoEchoKyouko>(); }