Esempio n. 1
0
    public void Init()
    {
        puGong = new global::KoishiPuGong();
        puGong.Init();
        SkillList.Add(puGong);

        skillOne = new global::KoishiSkillOne();
        skillOne.Init();
        SkillList.Add(skillOne);
    }
Esempio n. 2
0
    protected override void Start()
    {
        radious = 10;
        KoishiSkillManager.Instance.Init();
        m_pariSystem = this.transform.FindRecursively("effect").GetComponent <ParticleSystem>();
        puGongEffect = this.transform.FindRecursively("PuGongEffect").GetComponent <ParticleSystem>();
        puGong       = new KoishiPuGong();
        puGong.Init();
        shotPoint = transform.Find("point");

        m_Aniamtor = this.gameObject.GetComponent <Animator>();
        CapsuleCollider m_collider = this.gameObject.AddComponent <CapsuleCollider>();

        m_collider.radius = 0.5f;
        m_collider.height = 1.8f;
    }