public void Init() { puGong = new global::KoishiPuGong(); puGong.Init(); SkillList.Add(puGong); skillOne = new global::KoishiSkillOne(); skillOne.Init(); SkillList.Add(skillOne); }
protected override void Start() { radious = 10; KoishiSkillManager.Instance.Init(); m_pariSystem = this.transform.FindRecursively("effect").GetComponent <ParticleSystem>(); puGongEffect = this.transform.FindRecursively("PuGongEffect").GetComponent <ParticleSystem>(); puGong = new KoishiPuGong(); puGong.Init(); shotPoint = transform.Find("point"); m_Aniamtor = this.gameObject.GetComponent <Animator>(); CapsuleCollider m_collider = this.gameObject.AddComponent <CapsuleCollider>(); m_collider.radius = 0.5f; m_collider.height = 1.8f; }