// Start is called before the first frame update void Start() { hitPoint = MaxHitPoint; instantSkillEffect = null; //myState = KnightState.AutoAttacking; //skill = KnightSkill.RangeSmash; myState = KnightState.SkillChaging; skill = KnightSkill.Dunut; }
void SkillChange() { timeLine++; if (timeLine == 1) { myState = KnightState.SkillChaging; skill = KnightSkill.RangeSmash; } else if (timeLine == 1000) { myState = KnightState.SkillChaging; skill = KnightSkill.Slash; } else if (timeLine == 1400) { myState = KnightState.SkillChaging; skill = KnightSkill.Dunut; } else if (timeLine > 1800) { timeLine = 0; } }