Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     hitPoint           = MaxHitPoint;
     instantSkillEffect = null;
     //myState = KnightState.AutoAttacking;
     //skill = KnightSkill.RangeSmash;
     myState = KnightState.SkillChaging;
     skill   = KnightSkill.Dunut;
 }
Beispiel #2
0
 void SkillChange()
 {
     timeLine++;
     if (timeLine == 1)
     {
         myState = KnightState.SkillChaging;
         skill   = KnightSkill.RangeSmash;
     }
     else if (timeLine == 1000)
     {
         myState = KnightState.SkillChaging;
         skill   = KnightSkill.Slash;
     }
     else if (timeLine == 1400)
     {
         myState = KnightState.SkillChaging;
         skill   = KnightSkill.Dunut;
     }
     else if (timeLine > 1800)
     {
         timeLine = 0;
     }
 }