void OnTriggerEnter2D(Collider2D collider) { Debug.Log("death here"); Kitty kitty = collider.GetComponent <Kitty>(); if (kitty != null) { kitty.removeHealth(); LevelController.current.onKittyDeath(kitty); } }
void onKittyHit(Kitty kitty) { kitty.removeHealth(); Destroy(this.gameObject); }