Esempio n. 1
0
    private void RemoveAllPlayers()
    {
        // Removes ALL the entries from list of player node names due to the method's purpose.
        this.listPlayerNodeNames.Clear();

        // Create a regex string
        string regexString = String.Format("@?({0})@?.*", "Player");
        // Get a list of player node names
        List <string> playerNodeNames = new List <string>();

        foreach (Node2D node in this.GetChildren())
        {
            // For each node within the current node's (world node) children...

            if (Regex.IsMatch(node.Name, regexString))
            {
                // Add the player node names onto the list if the regex string matches it.
                playerNodeNames.Add(node.Name);
            }
        }

        if (playerNodeNames.Count > 0)
        {
            // If the node name list is not empty, then...

            foreach (string s in playerNodeNames)
            {
                // Get all the nodes from the pertaining to
                // those names and remove them from the game.
                KinematicBody2D instance = this.GetNode <KinematicBody2D>(s);
                instance.Hide();
                instance.QueueFree();
            }
        }
    }
Esempio n. 2
0
 private void catchBall()
 {
     playerBall.Hide();
     isHolding = true;
 }