private void BodyEntered(KinematicBody2D body) { if (body.GetGroups().Contains("enemies")) { if (body is enemy) { ((enemy)body).Knockback(this); } ChangeHealth(-1); } }
private void BodyEntered(KinematicBody2D body) { if (body.GetGroups().Contains("enemies")) { if (body is enemy) { ((enemy)body).Knockback(this); } ChangeHealth(-1); } }