Esempio n. 1
0
        private static void OnUpdate(EventArgs args)
        {
            if (Player.IsDead || Player.LSIsRecalling())
            {
                return;
            }
            Killsteal.KillSteal();

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                Mode.Combo();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear) || Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
            {
                Mode.Lane();
                Mode.Jungle();
            }

            Mode.Flee();
        }
Esempio n. 2
0
        private static void OnUpdate(EventArgs args)
        {
            //   var target = TargetSelector.GetSelectedTarget();
            //    Game.PrintChat("Buffs: {0}", string.Join(" | ", Player.Buffs.Where(b => b.Caster.NetworkId == Player.NetworkId).Select(b => b.DisplayName)));

            ITEMS.SmiteJungle();
            Killsteal.KillSteal();
            if (Orb.ActiveMode == Orbwalking.OrbwalkingMode.Combo)
            {
                switch (MenuConfig.Menu.Item("ComboMode").GetValue <StringList>().SelectedIndex)
                {
                case 0:
                    Modes.Combo();
                    ITEMS.SmiteCombo();
                    break;

                case 1:
                    ITEMS.SmiteCombo();
                    Modes.TripleQ();
                    break;

                case 2:
                    ITEMS.SmiteCombo();
                    Modes.ApCombo();
                    break;
                }
            }

            switch (Orb.ActiveMode)
            {
            case Orbwalking.OrbwalkingMode.LaneClear:
                Modes.Lane();
                Modes.Jungle();
                break;

            case Orbwalking.OrbwalkingMode.Mixed:

                break;
            }
        }
Esempio n. 3
0
        private static void OnUpdate(EventArgs args)
        {
            if (Player.IsDead || Player.IsRecalling())
            {
                return;
            }

            Killsteal.KillSteal();
            Mode.Skin();
            Mode.Flee();

            switch (Orbwalker.ActiveMode)
            {
            case OrbwalkingMode.LaneClear:
                Mode.Jungle();
                break;

            case OrbwalkingMode.Combo:
                Mode.Combo();
                break;
            }
        }