public override void Pickup() { base.Pickup(); if (doorType == BaseDoor.DoorType.Scene) { KeyManager.AddSceneKey(); } else if (doorType == BaseDoor.DoorType.Wind) { KeyManager.AddWindKey(); } else if (doorType == BaseDoor.DoorType.Ice) { KeyManager.AddIceKey(); } else if (doorType == BaseDoor.DoorType.Fire) { KeyManager.AddFireKey(); } }