Esempio n. 1
0
        public void Intialize()
        {
            //シーン終了フラグを初期化
            isEndFlag = false;
            //キャラクターマネージャーの実態生成
            characterManager = new CharacterManager();
            kaito            = new Kaito(this);
            kaito.Initialize();
            stage = new Stage(kaito);
            goal  = new Goal(kaito);
            characterManager.Add(kaito);

            //characterManager.Add(new SearchLight(this, new SearchLightAI(),kaito));
            light = new SearchLight(this, new SearchLightAI(), kaito);
            light.Initialize();
            //時間関連
            timerUI = new TimerUI(limitTimer);
            //スコア関連
            score = new Score();
            //制限時間
            limitTimer.Intialize();
            //かかった時間
            scoreTimer.Intialize();
        }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        kaitoObj = GameObject.Find("Shujinko");
        tokageObj = GameObject.Find("Enemy");
        tokage = tokageObj.GetComponent<Tokage>();
        kaito = kaitoObj.GetComponent<Kaito>();

        //UnityEngine.Debug.Log(tokage +" : "+ tokage.attack + " : " + tokage.defense + " : " + tokage.NAME);
    }