Esempio n. 1
0
 public KAnim.Build AddNewBuildFile(KAnimHashedString fileHash)
 {
     textureStartIndex.Add(fileHash, textures.Count);
     firstSymbolIndex.Add(fileHash, GetSymbolCount());
     KAnim.Build build = new KAnim.Build();
     build.textureStartIdx = textures.Count;
     build.fileHash        = fileHash;
     build.index           = builds.Count;
     builds.Add(build);
     return(build);
 }
 public override void InitializeStates(out BaseState default_state)
 {
     default_state = idle;
     idle.ToggleMainStatusItem(Db.Get().BuildingStatusItems.Baited).Enter(delegate(StatesInstance smi)
     {
         Element element                    = ElementLoader.FindElementByName(smi.master.baitElement.ToString());
         KAnim.Build build                  = element.substance.anim.GetData().build;
         KAnim.Build.Symbol symbol          = build.GetSymbol(new KAnimHashedString(build.name));
         HashedString target_symbol         = "snapTo_bait";
         SymbolOverrideController component = smi.GetComponent <SymbolOverrideController>();
         component.AddSymbolOverride(target_symbol, symbol, 0);
     }).TagTransition(GameTags.LureUsed, destroy, false);
     destroy.PlayAnim("use").EventHandler(GameHashes.AnimQueueComplete, delegate(StatesInstance smi)
     {
         Util.KDestroyGameObject(smi.master.gameObject);
     });
 }
Esempio n. 3
0
 public override void InitializeStates(out BaseState default_state)
 {
     default_state = idle;
     idle.PlayAnim("off", KAnim.PlayMode.Loop).Enter(delegate(StatesInstance smi)
     {
         if (smi.master.activeBaitSetting != Tag.Invalid)
         {
             if (smi.master.baitStorage.IsEmpty())
             {
                 smi.master.CreateFetchChore();
             }
             else if (smi.master.operational.IsOperational)
             {
                 smi.GoTo(working);
             }
         }
     }).EventTransition(GameHashes.OnStorageChange, working, (StatesInstance smi) => !smi.master.baitStorage.IsEmpty() && smi.master.activeBaitSetting != Tag.Invalid && smi.master.operational.IsOperational)
     .EventTransition(GameHashes.OperationalChanged, working, (StatesInstance smi) => !smi.master.baitStorage.IsEmpty() && smi.master.activeBaitSetting != Tag.Invalid && smi.master.operational.IsOperational);
     working.Enter(delegate(StatesInstance smi)
     {
         smi.master.GetComponent <KSelectable>().RemoveStatusItem(Db.Get().BuildingStatusItems.AwaitingBaitDelivery, false);
         HashedString batchTag              = ElementLoader.FindElementByName(smi.master.activeBaitSetting.ToString()).substance.anim.batchTag;
         KAnim.Build build                  = ElementLoader.FindElementByName(smi.master.activeBaitSetting.ToString()).substance.anim.GetData().build;
         KAnim.Build.Symbol symbol          = build.GetSymbol(new KAnimHashedString(build.name));
         HashedString target_symbol         = "slime_mold";
         SymbolOverrideController component = smi.GetComponent <SymbolOverrideController>();
         component.TryRemoveSymbolOverride(target_symbol, 0);
         component.AddSymbolOverride(target_symbol, symbol, 0);
         smi.GetSMI <Lure.Instance>().SetActiveLures(new Tag[1]
         {
             smi.master.activeBaitSetting
         });
     }).Exit(ClearBait).QueueAnim("working_pre", false, null)
     .QueueAnim("working_loop", true, null)
     .EventTransition(GameHashes.OnStorageChange, empty, (StatesInstance smi) => smi.master.baitStorage.IsEmpty() && smi.master.activeBaitSetting != Tag.Invalid)
     .EventTransition(GameHashes.OperationalChanged, idle, (StatesInstance smi) => !smi.master.operational.IsOperational && !smi.master.baitStorage.IsEmpty());
     empty.QueueAnim("working_pst", false, null).QueueAnim("off", false, null).Enter(delegate(StatesInstance smi)
     {
         smi.master.CreateFetchChore();
     })
     .EventTransition(GameHashes.OnStorageChange, working, (StatesInstance smi) => !smi.master.baitStorage.IsEmpty() && smi.master.operational.IsOperational)
     .EventTransition(GameHashes.OperationalChanged, working, (StatesInstance smi) => !smi.master.baitStorage.IsEmpty() && smi.master.operational.IsOperational);
 }
    public void AddAccessories(KAnimFile default_build, ResourceSet parent)
    {
        KAnim.Build        build  = file.GetData().build;
        KAnim.Build.Symbol symbol = default_build.GetData().build.GetSymbol(targetSymbolId);
        string             text   = Id.ToLower();

        if (symbol != null)
        {
            string    id        = text + "_DEFAULT";
            Accessory accessory = new Accessory(id, parent, this, default_build.batchTag, symbol);
            accessories.Add(accessory);
            HashCache.Get().Add(accessory.IdHash.HashValue, accessory.Id);
        }
        for (int i = 0; i < build.symbols.Length; i++)
        {
            string text2 = HashCache.Get().Get(build.symbols[i].hash);
            if (text2.StartsWith(text))
            {
                Accessory accessory2 = new Accessory(text2, parent, this, file.batchTag, build.symbols[i]);
                accessories.Add(accessory2);
                HashCache.Get().Add(accessory2.IdHash.HashValue, accessory2.Id);
            }
        }
    }
Esempio n. 5
0
            public static bool Prefix(ComplexFabricator __instance, ref ComplexRecipe recipe, ref List <GameObject> __result)
            {
                if (recipe == GeneticSamplerConfig.RECIPE_RECOMBINATION)
                {
                    Debug.Log("Should recombinate");
                    var ingredient_0 = recipe.ingredients[0];
                    Debug.Log(ingredient_0);
                    float   amount  = ingredient_0.amount;
                    var     tag     = ingredient_0.material;
                    Storage storage = __instance.buildStorage;
                    Debug.Log(amount);
                    Debug.Log(tag);
                    Debug.Log(storage.items.Count);
                    DebugHelper.LogForEach(storage.items);
                    for (int index = 0; index < storage.items.Count && (double)amount > 0.0; ++index)
                    {
                        GameObject item_0 = storage.items[index];
                        Debug.Log(item_0);
                        Debug.Log(item_0.HasTag(tag));
                        if (!((UnityEngine.Object)item_0 == (UnityEngine.Object)null) && item_0.HasTag(tag))
                        {
                            Debug.Log("About to add traits to add");

                            var traitsToAdd = GeneticTraits.GeneticTraits.ChooseTraitsFromEggToEgg(item_0).Select(Db.Get().traits.Get);
                            //to the result



                            List <GameObject>   gameObjectList = new List <GameObject>();
                            SimUtil.DiseaseInfo diseaseInfo;
                            diseaseInfo.count = 0;
                            diseaseInfo.idx   = (byte)0;
                            float num1 = 0.0f;
                            float num2 = 0.0f;
                            foreach (ComplexRecipe.RecipeElement ingredient in recipe.ingredients)
                            {
                                num2 += ingredient.amount;
                            }
                            foreach (ComplexRecipe.RecipeElement ingredient in recipe.ingredients)
                            {
                                float num3 = ingredient.amount / num2;
                                SimUtil.DiseaseInfo disease_info;
                                float aggregate_temperature;
                                __instance.buildStorage.ConsumeAndGetDisease(ingredient.material, ingredient.amount, out disease_info, out aggregate_temperature);
                                if (disease_info.count > diseaseInfo.count)
                                {
                                    diseaseInfo = disease_info;
                                }
                                num1 += aggregate_temperature * num3;
                            }
                            foreach (ComplexRecipe.RecipeElement result in recipe.results)
                            {
                                GameObject first = __instance.buildStorage.FindFirst(result.material);
                                if ((UnityEngine.Object)first != (UnityEngine.Object)null)
                                {
                                    Edible component = first.GetComponent <Edible>();
                                    if ((bool)((UnityEngine.Object)component))
                                    {
                                        ReportManager.Instance.ReportValue(ReportManager.ReportType.CaloriesCreated, -component.Calories, StringFormatter.Replace((string)UI.ENDOFDAYREPORT.NOTES.CRAFTED_USED, "{0}", component.GetProperName()), (string)UI.ENDOFDAYREPORT.NOTES.CRAFTED_CONTEXT);
                                    }
                                }
                                switch (__instance.resultState)
                                {
                                case ComplexFabricator.ResultState.PassTemperature:
                                case ComplexFabricator.ResultState.Heated:
                                    GameObject go   = GameUtil.KInstantiate(Assets.GetPrefab(result.material), Grid.SceneLayer.Ore, (string)null, 0);
                                    int        cell = Grid.PosToCell((KMonoBehaviour)__instance);
                                    go.transform.SetPosition(Grid.CellToPosCCC(cell, Grid.SceneLayer.Ore) + __instance.outputOffset);
                                    PrimaryElement component1 = go.GetComponent <PrimaryElement>();
                                    component1.Units       = result.amount;
                                    component1.Temperature = __instance.resultState != ComplexFabricator.ResultState.PassTemperature ? __instance.heatedTemperature : num1;
                                    go.SetActive(true);
                                    float num3 = result.amount / recipe.TotalResultUnits();
                                    component1.AddDisease(diseaseInfo.idx, Mathf.RoundToInt((float)diseaseInfo.count * num3), "ComplexFabricator.CompleteOrder");
                                    go.GetComponent <KMonoBehaviour>().Trigger(748399584, (object)null);

                                    var gtc = go.AddOrGet <GeneticTraitComponent>();
                                    gtc.addTraits(traitsToAdd, item_0);

                                    gameObjectList.Add(go);
                                    if (__instance.storeProduced)
                                    {
                                        __instance.outStorage.Store(go, false, false, true, false);
                                        break;
                                    }
                                    break;

                                case ComplexFabricator.ResultState.Melted:
                                    if (__instance.storeProduced)
                                    {
                                        float temperature = ElementLoader.GetElement(result.material).lowTemp + (float)(((double)ElementLoader.GetElement(result.material).highTemp - (double)ElementLoader.GetElement(result.material).lowTemp) / 2.0);
                                        __instance.outStorage.AddLiquid(ElementLoader.GetElementID(result.material), result.amount, temperature, (byte)0, 0, false, true);
                                        break;
                                    }
                                    break;
                                }
                                if (gameObjectList.Count > 0)
                                {
                                    SymbolOverrideController component2 = __instance.GetComponent <SymbolOverrideController>();
                                    if ((UnityEngine.Object)component2 != (UnityEngine.Object)null)
                                    {
                                        KAnim.Build        build  = gameObjectList[0].GetComponent <KBatchedAnimController>().AnimFiles[0].GetData().build;
                                        KAnim.Build.Symbol symbol = build.GetSymbol((KAnimHashedString)build.name);
                                        if (symbol != null)
                                        {
                                            component2.TryRemoveSymbolOverride((HashedString)"output_tracker", 0);
                                            component2.AddSymbolOverride((HashedString)"output_tracker", symbol, 0);
                                        }
                                        else
                                        {
                                            Debug.LogWarning((object)(component2.name + " is missing symbol " + build.name));
                                        }
                                    }
                                }
                            }
                            __result = gameObjectList;
                        }
                    }

                    return(false);
                }
                else
                {
                    Debug.Log("Should NO recombinate");
                    return(true);
                }
            }
Esempio n. 6
0
 public void LoadAll()
 {
     Debug.Assert(!hasCompletedLoadAll, "You cannot load all the anim data twice!");
     fileData.Clear();
     for (int i = 0; i < groups.Count; i++)
     {
         if (!groups[i].id.IsValid)
         {
             Debug.LogErrorFormat("Group invalid groupIndex [{0}]", i);
         }
         KBatchGroupData kBatchGroupData = null;
         kBatchGroupData = ((!groups[i].target.IsValid) ? KAnimBatchManager.Instance().GetBatchGroupData(groups[i].id) : KAnimBatchManager.Instance().GetBatchGroupData(groups[i].target));
         HashedString batchTag = groups[i].id;
         if (groups[i].renderType == KAnimBatchGroup.RendererType.AnimOnly)
         {
             if (!groups[i].swapTarget.IsValid)
             {
                 continue;
             }
             kBatchGroupData = KAnimBatchManager.Instance().GetBatchGroupData(groups[i].swapTarget);
             batchTag        = groups[i].swapTarget;
         }
         for (int j = 0; j < groups[i].files.Count; j++)
         {
             KAnimFile kAnimFile = groups[i].files[j];
             if ((UnityEngine.Object)kAnimFile != (UnityEngine.Object)null && kAnimFile.buildBytes != null && !fileData.ContainsKey(kAnimFile.GetInstanceID()))
             {
                 if (kAnimFile.buildBytes.Length == 0)
                 {
                     Debug.LogWarning("Build File [" + kAnimFile.GetData().name + "] has 0 bytes");
                 }
                 else
                 {
                     HashedString hash = new HashedString(kAnimFile.name);
                     HashCache.Get().Add(hash.HashValue, kAnimFile.name);
                     KAnimFileData file = KGlobalAnimParser.Get().GetFile(kAnimFile);
                     file.maxVisSymbolFrames = 0;
                     file.batchTag           = batchTag;
                     file.buildIndex         = KGlobalAnimParser.ParseBuildData(kBatchGroupData, hash, new FastReader(kAnimFile.buildBytes), kAnimFile.textureList);
                     fileData.Add(kAnimFile.GetInstanceID(), file);
                 }
             }
         }
     }
     for (int k = 0; k < groups.Count; k++)
     {
         if (groups[k].renderType == KAnimBatchGroup.RendererType.AnimOnly)
         {
             KBatchGroupData batchGroupData  = KAnimBatchManager.Instance().GetBatchGroupData(groups[k].swapTarget);
             KBatchGroupData batchGroupData2 = KAnimBatchManager.Instance().GetBatchGroupData(groups[k].animTarget);
             for (int l = 0; l < batchGroupData.builds.Count; l++)
             {
                 KAnim.Build build = batchGroupData.builds[l];
                 if (build != null && build.symbols != null)
                 {
                     for (int m = 0; m < build.symbols.Length; m++)
                     {
                         KAnim.Build.Symbol symbol = build.symbols[m];
                         if (symbol != null && symbol.hash.IsValid() && batchGroupData2.GetFirstIndex(symbol.hash) == -1)
                         {
                             KAnim.Build.Symbol symbol2 = new KAnim.Build.Symbol();
                             symbol2.build                    = build;
                             symbol2.hash                     = symbol.hash;
                             symbol2.path                     = symbol.path;
                             symbol2.colourChannel            = symbol.colourChannel;
                             symbol2.flags                    = symbol.flags;
                             symbol2.firstFrameIdx            = batchGroupData2.symbolFrameInstances.Count;
                             symbol2.numFrames                = symbol.numFrames;
                             symbol2.symbolIndexInSourceBuild = batchGroupData2.frameElementSymbols.Count;
                             for (int n = 0; n < symbol2.numFrames; n++)
                             {
                                 KAnim.Build.SymbolFrameInstance symbolFrameInstance = batchGroupData.GetSymbolFrameInstance(n + symbol.firstFrameIdx);
                                 KAnim.Build.SymbolFrameInstance item = default(KAnim.Build.SymbolFrameInstance);
                                 item.symbolFrame   = symbolFrameInstance.symbolFrame;
                                 item.buildImageIdx = -1;
                                 item.symbolIdx     = batchGroupData2.GetSymbolCount();
                                 batchGroupData2.symbolFrameInstances.Add(item);
                             }
                             batchGroupData2.AddBuildSymbol(symbol2);
                         }
                     }
                 }
             }
         }
     }
     for (int num = 0; num < groups.Count; num++)
     {
         if (!groups[num].id.IsValid)
         {
             Debug.LogErrorFormat("Group invalid groupIndex [{0}]", num);
         }
         if (groups[num].renderType != KAnimBatchGroup.RendererType.DontRender)
         {
             KBatchGroupData kBatchGroupData2 = null;
             if (groups[num].animTarget.IsValid)
             {
                 kBatchGroupData2 = KAnimBatchManager.Instance().GetBatchGroupData(groups[num].animTarget);
                 if (kBatchGroupData2 == null)
                 {
                     Debug.LogErrorFormat("Anim group is null for [{0}] -> [{1}]", groups[num].id, groups[num].animTarget);
                 }
             }
             else
             {
                 kBatchGroupData2 = KAnimBatchManager.Instance().GetBatchGroupData(groups[num].id);
                 if (kBatchGroupData2 == null)
                 {
                     Debug.LogErrorFormat("Anim group is null for [{0}]", groups[num].id);
                 }
             }
             for (int num2 = 0; num2 < groups[num].files.Count; num2++)
             {
                 KAnimFile kAnimFile2 = groups[num].files[num2];
                 if ((UnityEngine.Object)kAnimFile2 != (UnityEngine.Object)null && kAnimFile2.animBytes != null)
                 {
                     if (kAnimFile2.animBytes.Length == 0)
                     {
                         Debug.LogWarning("Anim File [" + kAnimFile2.GetData().name + "] has 0 bytes");
                     }
                     else
                     {
                         if (!fileData.ContainsKey(kAnimFile2.GetInstanceID()))
                         {
                             KAnimFileData file2 = KGlobalAnimParser.Get().GetFile(kAnimFile2);
                             file2.maxVisSymbolFrames = 0;
                             file2.batchTag           = groups[num].id;
                             fileData.Add(kAnimFile2.GetInstanceID(), file2);
                         }
                         HashedString  fileNameHash = new HashedString(kAnimFile2.name);
                         FastReader    reader       = new FastReader(kAnimFile2.animBytes);
                         KAnimFileData animFile     = fileData[kAnimFile2.GetInstanceID()];
                         KGlobalAnimParser.ParseAnimData(kBatchGroupData2, fileNameHash, reader, animFile);
                     }
                 }
             }
         }
     }
     for (int num3 = 0; num3 < groups.Count; num3++)
     {
         if (!groups[num3].id.IsValid)
         {
             Debug.LogErrorFormat("Group invalid groupIndex [{0}]", num3);
         }
         KBatchGroupData kBatchGroupData3 = null;
         if (groups[num3].target.IsValid)
         {
             kBatchGroupData3 = KAnimBatchManager.Instance().GetBatchGroupData(groups[num3].target);
             if (kBatchGroupData3 == null)
             {
                 Debug.LogErrorFormat("Group is null for  [{0}] target [{1}]", groups[num3].id, groups[num3].target);
             }
         }
         else
         {
             kBatchGroupData3 = KAnimBatchManager.Instance().GetBatchGroupData(groups[num3].id);
             if (kBatchGroupData3 == null)
             {
                 Debug.LogErrorFormat("Group is null for [{0}]", groups[num3].id);
             }
         }
         KGlobalAnimParser.PostParse(kBatchGroupData3);
     }
     hasCompletedLoadAll = true;
 }
    public static int ParseBuildData(KBatchGroupData data, KAnimHashedString fileNameHash, FastReader reader, List <Texture2D> textures)
    {
        CheckHeader("BILD", reader);
        int num = reader.ReadInt32();

        if (num != 10 && num != 9)
        {
            Debug.LogError(fileNameHash + " has invalid build.bytes version [" + num + "]");
            return(-1);
        }
        KAnimGroupFile.Group group = KAnimGroupFile.GetGroup(data.groupID);
        if (group == null)
        {
            Debug.LogErrorFormat("[{1}] Failed to get group [{0}]", data.groupID, fileNameHash.DebuggerDisplay);
        }
        KAnim.Build build = null;
        int         num2  = reader.ReadInt32();
        int         num3  = reader.ReadInt32();

        build = data.AddNewBuildFile(fileNameHash);
        build.textureCount = textures.Count;
        if (textures.Count > 0)
        {
            data.AddTextures(textures);
        }
        build.symbols  = new KAnim.Build.Symbol[num2];
        build.frames   = new KAnim.Build.SymbolFrame[num3];
        build.name     = reader.ReadKleiString();
        build.batchTag = ((!group.swapTarget.IsValid) ? data.groupID : group.target);
        build.fileHash = fileNameHash;
        int num4 = 0;

        for (int i = 0; i < build.symbols.Length; i++)
        {
            KAnimHashedString  hash   = new KAnimHashedString(reader.ReadInt32());
            KAnim.Build.Symbol symbol = new KAnim.Build.Symbol();
            symbol.build = build;
            symbol.hash  = hash;
            if (num > 9)
            {
                symbol.path = new KAnimHashedString(reader.ReadInt32());
            }
            symbol.colourChannel            = new KAnimHashedString(reader.ReadInt32());
            symbol.flags                    = reader.ReadInt32();
            symbol.firstFrameIdx            = data.symbolFrameInstances.Count;
            symbol.numFrames                = reader.ReadInt32();
            symbol.symbolIndexInSourceBuild = i;
            int num5 = 0;
            for (int j = 0; j < symbol.numFrames; j++)
            {
                KAnim.Build.SymbolFrame         symbolFrame = new KAnim.Build.SymbolFrame();
                KAnim.Build.SymbolFrameInstance item        = default(KAnim.Build.SymbolFrameInstance);
                item.symbolFrame           = symbolFrame;
                symbolFrame.fileNameHash   = fileNameHash;
                symbolFrame.sourceFrameNum = reader.ReadInt32();
                symbolFrame.duration       = reader.ReadInt32();
                item.buildImageIdx         = data.textureStartIndex[fileNameHash] + reader.ReadInt32();
                if (item.buildImageIdx >= textures.Count + data.textureStartIndex[fileNameHash])
                {
                    Debug.LogErrorFormat("{0} Symbol: [{1}] tex count: [{2}] buildImageIdx: [{3}] group total [{4}]", fileNameHash.ToString(), symbol.hash, textures.Count, item.buildImageIdx, data.textureStartIndex[fileNameHash]);
                }
                item.symbolIdx = data.GetSymbolCount();
                num5           = Math.Max(symbolFrame.sourceFrameNum + symbolFrame.duration, num5);
                float num6 = reader.ReadSingle();
                float num7 = reader.ReadSingle();
                float num8 = reader.ReadSingle();
                float num9 = reader.ReadSingle();
                symbolFrame.bboxMin = new Vector2(num6 - num8 * 0.5f, num7 - num9 * 0.5f);
                symbolFrame.bboxMax = new Vector2(num6 + num8 * 0.5f, num7 + num9 * 0.5f);
                float x     = reader.ReadSingle();
                float num10 = reader.ReadSingle();
                float x2    = reader.ReadSingle();
                float num11 = reader.ReadSingle();
                symbolFrame.uvMin  = new Vector2(x, 1f - num10);
                symbolFrame.uvMax  = new Vector2(x2, 1f - num11);
                build.frames[num4] = symbolFrame;
                data.symbolFrameInstances.Add(item);
                num4++;
            }
            symbol.numLookupFrames = num5;
            data.AddBuildSymbol(symbol);
            build.symbols[i] = symbol;
        }
        ParseHashTable(reader);
        return(build.index);
    }
Esempio n. 8
0
    protected virtual List <GameObject> SpawnOrderProduct(ComplexRecipe recipe)
    {
        List <GameObject> list = new List <GameObject>();

        SimUtil.DiseaseInfo diseaseInfo = default(SimUtil.DiseaseInfo);
        diseaseInfo.count = 0;
        diseaseInfo.idx   = 0;
        float num  = 0f;
        float num2 = 0f;

        ComplexRecipe.RecipeElement[] ingredients = recipe.ingredients;
        foreach (ComplexRecipe.RecipeElement recipeElement in ingredients)
        {
            num2 += recipeElement.amount;
        }
        ComplexRecipe.RecipeElement[] ingredients2 = recipe.ingredients;
        foreach (ComplexRecipe.RecipeElement recipeElement2 in ingredients2)
        {
            float num3 = recipeElement2.amount / num2;
            buildStorage.ConsumeAndGetDisease(recipeElement2.material, recipeElement2.amount, out SimUtil.DiseaseInfo disease_info, out float aggregate_temperature);
            if (disease_info.count > diseaseInfo.count)
            {
                diseaseInfo = disease_info;
            }
            num += aggregate_temperature * num3;
        }
        ComplexRecipe.RecipeElement[] results = recipe.results;
        foreach (ComplexRecipe.RecipeElement recipeElement3 in results)
        {
            GameObject gameObject = buildStorage.FindFirst(recipeElement3.material);
            if ((UnityEngine.Object)gameObject != (UnityEngine.Object)null)
            {
                Edible component = gameObject.GetComponent <Edible>();
                if ((bool)component)
                {
                    ReportManager.Instance.ReportValue(ReportManager.ReportType.CaloriesCreated, 0f - component.Calories, StringFormatter.Replace(UI.ENDOFDAYREPORT.NOTES.CRAFTED_USED, "{0}", component.GetProperName()), UI.ENDOFDAYREPORT.NOTES.CRAFTED_CONTEXT);
                }
            }
            switch (resultState)
            {
            case ResultState.PassTemperature:
            case ResultState.Heated:
            {
                GameObject prefab      = Assets.GetPrefab(recipeElement3.material);
                GameObject gameObject2 = GameUtil.KInstantiate(prefab, Grid.SceneLayer.Ore, null, 0);
                int        cell        = Grid.PosToCell(this);
                gameObject2.transform.SetPosition(Grid.CellToPosCCC(cell, Grid.SceneLayer.Ore) + outputOffset);
                PrimaryElement component2 = gameObject2.GetComponent <PrimaryElement>();
                component2.Units       = recipeElement3.amount;
                component2.Temperature = ((resultState != 0) ? heatedTemperature : num);
                gameObject2.SetActive(true);
                float num4 = recipeElement3.amount / recipe.TotalResultUnits();
                component2.AddDisease(diseaseInfo.idx, Mathf.RoundToInt((float)diseaseInfo.count * num4), "ComplexFabricator.CompleteOrder");
                gameObject2.GetComponent <KMonoBehaviour>().Trigger(748399584, null);
                list.Add(gameObject2);
                if (storeProduced)
                {
                    outStorage.Store(gameObject2, false, false, true, false);
                }
                break;
            }

            case ResultState.Melted:
                if (storeProduced)
                {
                    float temperature = ElementLoader.GetElement(recipeElement3.material).lowTemp + (ElementLoader.GetElement(recipeElement3.material).highTemp - ElementLoader.GetElement(recipeElement3.material).lowTemp) / 2f;
                    outStorage.AddLiquid(ElementLoader.GetElementID(recipeElement3.material), recipeElement3.amount, temperature, 0, 0, false, true);
                }
                break;
            }
            if (list.Count > 0)
            {
                SymbolOverrideController component3 = GetComponent <SymbolOverrideController>();
                if ((UnityEngine.Object)component3 != (UnityEngine.Object)null)
                {
                    KBatchedAnimController component4 = list[0].GetComponent <KBatchedAnimController>();
                    KAnim.Build            build      = component4.AnimFiles[0].GetData().build;
                    KAnim.Build.Symbol     symbol     = build.GetSymbol(build.name);
                    if (symbol != null)
                    {
                        component3.TryRemoveSymbolOverride("output_tracker", 0);
                        component3.AddSymbolOverride("output_tracker", symbol, 0);
                    }
                    else
                    {
                        Debug.LogWarning(component3.name + " is missing symbol " + build.name);
                    }
                }
            }
        }
        return(list);
    }