public KAnim.Build AddNewBuildFile(KAnimHashedString fileHash) { textureStartIndex.Add(fileHash, textures.Count); firstSymbolIndex.Add(fileHash, GetSymbolCount()); KAnim.Build build = new KAnim.Build(); build.textureStartIdx = textures.Count; build.fileHash = fileHash; build.index = builds.Count; builds.Add(build); return(build); }
public override void InitializeStates(out BaseState default_state) { default_state = idle; idle.ToggleMainStatusItem(Db.Get().BuildingStatusItems.Baited).Enter(delegate(StatesInstance smi) { Element element = ElementLoader.FindElementByName(smi.master.baitElement.ToString()); KAnim.Build build = element.substance.anim.GetData().build; KAnim.Build.Symbol symbol = build.GetSymbol(new KAnimHashedString(build.name)); HashedString target_symbol = "snapTo_bait"; SymbolOverrideController component = smi.GetComponent <SymbolOverrideController>(); component.AddSymbolOverride(target_symbol, symbol, 0); }).TagTransition(GameTags.LureUsed, destroy, false); destroy.PlayAnim("use").EventHandler(GameHashes.AnimQueueComplete, delegate(StatesInstance smi) { Util.KDestroyGameObject(smi.master.gameObject); }); }
public override void InitializeStates(out BaseState default_state) { default_state = idle; idle.PlayAnim("off", KAnim.PlayMode.Loop).Enter(delegate(StatesInstance smi) { if (smi.master.activeBaitSetting != Tag.Invalid) { if (smi.master.baitStorage.IsEmpty()) { smi.master.CreateFetchChore(); } else if (smi.master.operational.IsOperational) { smi.GoTo(working); } } }).EventTransition(GameHashes.OnStorageChange, working, (StatesInstance smi) => !smi.master.baitStorage.IsEmpty() && smi.master.activeBaitSetting != Tag.Invalid && smi.master.operational.IsOperational) .EventTransition(GameHashes.OperationalChanged, working, (StatesInstance smi) => !smi.master.baitStorage.IsEmpty() && smi.master.activeBaitSetting != Tag.Invalid && smi.master.operational.IsOperational); working.Enter(delegate(StatesInstance smi) { smi.master.GetComponent <KSelectable>().RemoveStatusItem(Db.Get().BuildingStatusItems.AwaitingBaitDelivery, false); HashedString batchTag = ElementLoader.FindElementByName(smi.master.activeBaitSetting.ToString()).substance.anim.batchTag; KAnim.Build build = ElementLoader.FindElementByName(smi.master.activeBaitSetting.ToString()).substance.anim.GetData().build; KAnim.Build.Symbol symbol = build.GetSymbol(new KAnimHashedString(build.name)); HashedString target_symbol = "slime_mold"; SymbolOverrideController component = smi.GetComponent <SymbolOverrideController>(); component.TryRemoveSymbolOverride(target_symbol, 0); component.AddSymbolOverride(target_symbol, symbol, 0); smi.GetSMI <Lure.Instance>().SetActiveLures(new Tag[1] { smi.master.activeBaitSetting }); }).Exit(ClearBait).QueueAnim("working_pre", false, null) .QueueAnim("working_loop", true, null) .EventTransition(GameHashes.OnStorageChange, empty, (StatesInstance smi) => smi.master.baitStorage.IsEmpty() && smi.master.activeBaitSetting != Tag.Invalid) .EventTransition(GameHashes.OperationalChanged, idle, (StatesInstance smi) => !smi.master.operational.IsOperational && !smi.master.baitStorage.IsEmpty()); empty.QueueAnim("working_pst", false, null).QueueAnim("off", false, null).Enter(delegate(StatesInstance smi) { smi.master.CreateFetchChore(); }) .EventTransition(GameHashes.OnStorageChange, working, (StatesInstance smi) => !smi.master.baitStorage.IsEmpty() && smi.master.operational.IsOperational) .EventTransition(GameHashes.OperationalChanged, working, (StatesInstance smi) => !smi.master.baitStorage.IsEmpty() && smi.master.operational.IsOperational); }
public void AddAccessories(KAnimFile default_build, ResourceSet parent) { KAnim.Build build = file.GetData().build; KAnim.Build.Symbol symbol = default_build.GetData().build.GetSymbol(targetSymbolId); string text = Id.ToLower(); if (symbol != null) { string id = text + "_DEFAULT"; Accessory accessory = new Accessory(id, parent, this, default_build.batchTag, symbol); accessories.Add(accessory); HashCache.Get().Add(accessory.IdHash.HashValue, accessory.Id); } for (int i = 0; i < build.symbols.Length; i++) { string text2 = HashCache.Get().Get(build.symbols[i].hash); if (text2.StartsWith(text)) { Accessory accessory2 = new Accessory(text2, parent, this, file.batchTag, build.symbols[i]); accessories.Add(accessory2); HashCache.Get().Add(accessory2.IdHash.HashValue, accessory2.Id); } } }
public static bool Prefix(ComplexFabricator __instance, ref ComplexRecipe recipe, ref List <GameObject> __result) { if (recipe == GeneticSamplerConfig.RECIPE_RECOMBINATION) { Debug.Log("Should recombinate"); var ingredient_0 = recipe.ingredients[0]; Debug.Log(ingredient_0); float amount = ingredient_0.amount; var tag = ingredient_0.material; Storage storage = __instance.buildStorage; Debug.Log(amount); Debug.Log(tag); Debug.Log(storage.items.Count); DebugHelper.LogForEach(storage.items); for (int index = 0; index < storage.items.Count && (double)amount > 0.0; ++index) { GameObject item_0 = storage.items[index]; Debug.Log(item_0); Debug.Log(item_0.HasTag(tag)); if (!((UnityEngine.Object)item_0 == (UnityEngine.Object)null) && item_0.HasTag(tag)) { Debug.Log("About to add traits to add"); var traitsToAdd = GeneticTraits.GeneticTraits.ChooseTraitsFromEggToEgg(item_0).Select(Db.Get().traits.Get); //to the result List <GameObject> gameObjectList = new List <GameObject>(); SimUtil.DiseaseInfo diseaseInfo; diseaseInfo.count = 0; diseaseInfo.idx = (byte)0; float num1 = 0.0f; float num2 = 0.0f; foreach (ComplexRecipe.RecipeElement ingredient in recipe.ingredients) { num2 += ingredient.amount; } foreach (ComplexRecipe.RecipeElement ingredient in recipe.ingredients) { float num3 = ingredient.amount / num2; SimUtil.DiseaseInfo disease_info; float aggregate_temperature; __instance.buildStorage.ConsumeAndGetDisease(ingredient.material, ingredient.amount, out disease_info, out aggregate_temperature); if (disease_info.count > diseaseInfo.count) { diseaseInfo = disease_info; } num1 += aggregate_temperature * num3; } foreach (ComplexRecipe.RecipeElement result in recipe.results) { GameObject first = __instance.buildStorage.FindFirst(result.material); if ((UnityEngine.Object)first != (UnityEngine.Object)null) { Edible component = first.GetComponent <Edible>(); if ((bool)((UnityEngine.Object)component)) { ReportManager.Instance.ReportValue(ReportManager.ReportType.CaloriesCreated, -component.Calories, StringFormatter.Replace((string)UI.ENDOFDAYREPORT.NOTES.CRAFTED_USED, "{0}", component.GetProperName()), (string)UI.ENDOFDAYREPORT.NOTES.CRAFTED_CONTEXT); } } switch (__instance.resultState) { case ComplexFabricator.ResultState.PassTemperature: case ComplexFabricator.ResultState.Heated: GameObject go = GameUtil.KInstantiate(Assets.GetPrefab(result.material), Grid.SceneLayer.Ore, (string)null, 0); int cell = Grid.PosToCell((KMonoBehaviour)__instance); go.transform.SetPosition(Grid.CellToPosCCC(cell, Grid.SceneLayer.Ore) + __instance.outputOffset); PrimaryElement component1 = go.GetComponent <PrimaryElement>(); component1.Units = result.amount; component1.Temperature = __instance.resultState != ComplexFabricator.ResultState.PassTemperature ? __instance.heatedTemperature : num1; go.SetActive(true); float num3 = result.amount / recipe.TotalResultUnits(); component1.AddDisease(diseaseInfo.idx, Mathf.RoundToInt((float)diseaseInfo.count * num3), "ComplexFabricator.CompleteOrder"); go.GetComponent <KMonoBehaviour>().Trigger(748399584, (object)null); var gtc = go.AddOrGet <GeneticTraitComponent>(); gtc.addTraits(traitsToAdd, item_0); gameObjectList.Add(go); if (__instance.storeProduced) { __instance.outStorage.Store(go, false, false, true, false); break; } break; case ComplexFabricator.ResultState.Melted: if (__instance.storeProduced) { float temperature = ElementLoader.GetElement(result.material).lowTemp + (float)(((double)ElementLoader.GetElement(result.material).highTemp - (double)ElementLoader.GetElement(result.material).lowTemp) / 2.0); __instance.outStorage.AddLiquid(ElementLoader.GetElementID(result.material), result.amount, temperature, (byte)0, 0, false, true); break; } break; } if (gameObjectList.Count > 0) { SymbolOverrideController component2 = __instance.GetComponent <SymbolOverrideController>(); if ((UnityEngine.Object)component2 != (UnityEngine.Object)null) { KAnim.Build build = gameObjectList[0].GetComponent <KBatchedAnimController>().AnimFiles[0].GetData().build; KAnim.Build.Symbol symbol = build.GetSymbol((KAnimHashedString)build.name); if (symbol != null) { component2.TryRemoveSymbolOverride((HashedString)"output_tracker", 0); component2.AddSymbolOverride((HashedString)"output_tracker", symbol, 0); } else { Debug.LogWarning((object)(component2.name + " is missing symbol " + build.name)); } } } } __result = gameObjectList; } } return(false); } else { Debug.Log("Should NO recombinate"); return(true); } }
public void LoadAll() { Debug.Assert(!hasCompletedLoadAll, "You cannot load all the anim data twice!"); fileData.Clear(); for (int i = 0; i < groups.Count; i++) { if (!groups[i].id.IsValid) { Debug.LogErrorFormat("Group invalid groupIndex [{0}]", i); } KBatchGroupData kBatchGroupData = null; kBatchGroupData = ((!groups[i].target.IsValid) ? KAnimBatchManager.Instance().GetBatchGroupData(groups[i].id) : KAnimBatchManager.Instance().GetBatchGroupData(groups[i].target)); HashedString batchTag = groups[i].id; if (groups[i].renderType == KAnimBatchGroup.RendererType.AnimOnly) { if (!groups[i].swapTarget.IsValid) { continue; } kBatchGroupData = KAnimBatchManager.Instance().GetBatchGroupData(groups[i].swapTarget); batchTag = groups[i].swapTarget; } for (int j = 0; j < groups[i].files.Count; j++) { KAnimFile kAnimFile = groups[i].files[j]; if ((UnityEngine.Object)kAnimFile != (UnityEngine.Object)null && kAnimFile.buildBytes != null && !fileData.ContainsKey(kAnimFile.GetInstanceID())) { if (kAnimFile.buildBytes.Length == 0) { Debug.LogWarning("Build File [" + kAnimFile.GetData().name + "] has 0 bytes"); } else { HashedString hash = new HashedString(kAnimFile.name); HashCache.Get().Add(hash.HashValue, kAnimFile.name); KAnimFileData file = KGlobalAnimParser.Get().GetFile(kAnimFile); file.maxVisSymbolFrames = 0; file.batchTag = batchTag; file.buildIndex = KGlobalAnimParser.ParseBuildData(kBatchGroupData, hash, new FastReader(kAnimFile.buildBytes), kAnimFile.textureList); fileData.Add(kAnimFile.GetInstanceID(), file); } } } } for (int k = 0; k < groups.Count; k++) { if (groups[k].renderType == KAnimBatchGroup.RendererType.AnimOnly) { KBatchGroupData batchGroupData = KAnimBatchManager.Instance().GetBatchGroupData(groups[k].swapTarget); KBatchGroupData batchGroupData2 = KAnimBatchManager.Instance().GetBatchGroupData(groups[k].animTarget); for (int l = 0; l < batchGroupData.builds.Count; l++) { KAnim.Build build = batchGroupData.builds[l]; if (build != null && build.symbols != null) { for (int m = 0; m < build.symbols.Length; m++) { KAnim.Build.Symbol symbol = build.symbols[m]; if (symbol != null && symbol.hash.IsValid() && batchGroupData2.GetFirstIndex(symbol.hash) == -1) { KAnim.Build.Symbol symbol2 = new KAnim.Build.Symbol(); symbol2.build = build; symbol2.hash = symbol.hash; symbol2.path = symbol.path; symbol2.colourChannel = symbol.colourChannel; symbol2.flags = symbol.flags; symbol2.firstFrameIdx = batchGroupData2.symbolFrameInstances.Count; symbol2.numFrames = symbol.numFrames; symbol2.symbolIndexInSourceBuild = batchGroupData2.frameElementSymbols.Count; for (int n = 0; n < symbol2.numFrames; n++) { KAnim.Build.SymbolFrameInstance symbolFrameInstance = batchGroupData.GetSymbolFrameInstance(n + symbol.firstFrameIdx); KAnim.Build.SymbolFrameInstance item = default(KAnim.Build.SymbolFrameInstance); item.symbolFrame = symbolFrameInstance.symbolFrame; item.buildImageIdx = -1; item.symbolIdx = batchGroupData2.GetSymbolCount(); batchGroupData2.symbolFrameInstances.Add(item); } batchGroupData2.AddBuildSymbol(symbol2); } } } } } } for (int num = 0; num < groups.Count; num++) { if (!groups[num].id.IsValid) { Debug.LogErrorFormat("Group invalid groupIndex [{0}]", num); } if (groups[num].renderType != KAnimBatchGroup.RendererType.DontRender) { KBatchGroupData kBatchGroupData2 = null; if (groups[num].animTarget.IsValid) { kBatchGroupData2 = KAnimBatchManager.Instance().GetBatchGroupData(groups[num].animTarget); if (kBatchGroupData2 == null) { Debug.LogErrorFormat("Anim group is null for [{0}] -> [{1}]", groups[num].id, groups[num].animTarget); } } else { kBatchGroupData2 = KAnimBatchManager.Instance().GetBatchGroupData(groups[num].id); if (kBatchGroupData2 == null) { Debug.LogErrorFormat("Anim group is null for [{0}]", groups[num].id); } } for (int num2 = 0; num2 < groups[num].files.Count; num2++) { KAnimFile kAnimFile2 = groups[num].files[num2]; if ((UnityEngine.Object)kAnimFile2 != (UnityEngine.Object)null && kAnimFile2.animBytes != null) { if (kAnimFile2.animBytes.Length == 0) { Debug.LogWarning("Anim File [" + kAnimFile2.GetData().name + "] has 0 bytes"); } else { if (!fileData.ContainsKey(kAnimFile2.GetInstanceID())) { KAnimFileData file2 = KGlobalAnimParser.Get().GetFile(kAnimFile2); file2.maxVisSymbolFrames = 0; file2.batchTag = groups[num].id; fileData.Add(kAnimFile2.GetInstanceID(), file2); } HashedString fileNameHash = new HashedString(kAnimFile2.name); FastReader reader = new FastReader(kAnimFile2.animBytes); KAnimFileData animFile = fileData[kAnimFile2.GetInstanceID()]; KGlobalAnimParser.ParseAnimData(kBatchGroupData2, fileNameHash, reader, animFile); } } } } } for (int num3 = 0; num3 < groups.Count; num3++) { if (!groups[num3].id.IsValid) { Debug.LogErrorFormat("Group invalid groupIndex [{0}]", num3); } KBatchGroupData kBatchGroupData3 = null; if (groups[num3].target.IsValid) { kBatchGroupData3 = KAnimBatchManager.Instance().GetBatchGroupData(groups[num3].target); if (kBatchGroupData3 == null) { Debug.LogErrorFormat("Group is null for [{0}] target [{1}]", groups[num3].id, groups[num3].target); } } else { kBatchGroupData3 = KAnimBatchManager.Instance().GetBatchGroupData(groups[num3].id); if (kBatchGroupData3 == null) { Debug.LogErrorFormat("Group is null for [{0}]", groups[num3].id); } } KGlobalAnimParser.PostParse(kBatchGroupData3); } hasCompletedLoadAll = true; }
public static int ParseBuildData(KBatchGroupData data, KAnimHashedString fileNameHash, FastReader reader, List <Texture2D> textures) { CheckHeader("BILD", reader); int num = reader.ReadInt32(); if (num != 10 && num != 9) { Debug.LogError(fileNameHash + " has invalid build.bytes version [" + num + "]"); return(-1); } KAnimGroupFile.Group group = KAnimGroupFile.GetGroup(data.groupID); if (group == null) { Debug.LogErrorFormat("[{1}] Failed to get group [{0}]", data.groupID, fileNameHash.DebuggerDisplay); } KAnim.Build build = null; int num2 = reader.ReadInt32(); int num3 = reader.ReadInt32(); build = data.AddNewBuildFile(fileNameHash); build.textureCount = textures.Count; if (textures.Count > 0) { data.AddTextures(textures); } build.symbols = new KAnim.Build.Symbol[num2]; build.frames = new KAnim.Build.SymbolFrame[num3]; build.name = reader.ReadKleiString(); build.batchTag = ((!group.swapTarget.IsValid) ? data.groupID : group.target); build.fileHash = fileNameHash; int num4 = 0; for (int i = 0; i < build.symbols.Length; i++) { KAnimHashedString hash = new KAnimHashedString(reader.ReadInt32()); KAnim.Build.Symbol symbol = new KAnim.Build.Symbol(); symbol.build = build; symbol.hash = hash; if (num > 9) { symbol.path = new KAnimHashedString(reader.ReadInt32()); } symbol.colourChannel = new KAnimHashedString(reader.ReadInt32()); symbol.flags = reader.ReadInt32(); symbol.firstFrameIdx = data.symbolFrameInstances.Count; symbol.numFrames = reader.ReadInt32(); symbol.symbolIndexInSourceBuild = i; int num5 = 0; for (int j = 0; j < symbol.numFrames; j++) { KAnim.Build.SymbolFrame symbolFrame = new KAnim.Build.SymbolFrame(); KAnim.Build.SymbolFrameInstance item = default(KAnim.Build.SymbolFrameInstance); item.symbolFrame = symbolFrame; symbolFrame.fileNameHash = fileNameHash; symbolFrame.sourceFrameNum = reader.ReadInt32(); symbolFrame.duration = reader.ReadInt32(); item.buildImageIdx = data.textureStartIndex[fileNameHash] + reader.ReadInt32(); if (item.buildImageIdx >= textures.Count + data.textureStartIndex[fileNameHash]) { Debug.LogErrorFormat("{0} Symbol: [{1}] tex count: [{2}] buildImageIdx: [{3}] group total [{4}]", fileNameHash.ToString(), symbol.hash, textures.Count, item.buildImageIdx, data.textureStartIndex[fileNameHash]); } item.symbolIdx = data.GetSymbolCount(); num5 = Math.Max(symbolFrame.sourceFrameNum + symbolFrame.duration, num5); float num6 = reader.ReadSingle(); float num7 = reader.ReadSingle(); float num8 = reader.ReadSingle(); float num9 = reader.ReadSingle(); symbolFrame.bboxMin = new Vector2(num6 - num8 * 0.5f, num7 - num9 * 0.5f); symbolFrame.bboxMax = new Vector2(num6 + num8 * 0.5f, num7 + num9 * 0.5f); float x = reader.ReadSingle(); float num10 = reader.ReadSingle(); float x2 = reader.ReadSingle(); float num11 = reader.ReadSingle(); symbolFrame.uvMin = new Vector2(x, 1f - num10); symbolFrame.uvMax = new Vector2(x2, 1f - num11); build.frames[num4] = symbolFrame; data.symbolFrameInstances.Add(item); num4++; } symbol.numLookupFrames = num5; data.AddBuildSymbol(symbol); build.symbols[i] = symbol; } ParseHashTable(reader); return(build.index); }
protected virtual List <GameObject> SpawnOrderProduct(ComplexRecipe recipe) { List <GameObject> list = new List <GameObject>(); SimUtil.DiseaseInfo diseaseInfo = default(SimUtil.DiseaseInfo); diseaseInfo.count = 0; diseaseInfo.idx = 0; float num = 0f; float num2 = 0f; ComplexRecipe.RecipeElement[] ingredients = recipe.ingredients; foreach (ComplexRecipe.RecipeElement recipeElement in ingredients) { num2 += recipeElement.amount; } ComplexRecipe.RecipeElement[] ingredients2 = recipe.ingredients; foreach (ComplexRecipe.RecipeElement recipeElement2 in ingredients2) { float num3 = recipeElement2.amount / num2; buildStorage.ConsumeAndGetDisease(recipeElement2.material, recipeElement2.amount, out SimUtil.DiseaseInfo disease_info, out float aggregate_temperature); if (disease_info.count > diseaseInfo.count) { diseaseInfo = disease_info; } num += aggregate_temperature * num3; } ComplexRecipe.RecipeElement[] results = recipe.results; foreach (ComplexRecipe.RecipeElement recipeElement3 in results) { GameObject gameObject = buildStorage.FindFirst(recipeElement3.material); if ((UnityEngine.Object)gameObject != (UnityEngine.Object)null) { Edible component = gameObject.GetComponent <Edible>(); if ((bool)component) { ReportManager.Instance.ReportValue(ReportManager.ReportType.CaloriesCreated, 0f - component.Calories, StringFormatter.Replace(UI.ENDOFDAYREPORT.NOTES.CRAFTED_USED, "{0}", component.GetProperName()), UI.ENDOFDAYREPORT.NOTES.CRAFTED_CONTEXT); } } switch (resultState) { case ResultState.PassTemperature: case ResultState.Heated: { GameObject prefab = Assets.GetPrefab(recipeElement3.material); GameObject gameObject2 = GameUtil.KInstantiate(prefab, Grid.SceneLayer.Ore, null, 0); int cell = Grid.PosToCell(this); gameObject2.transform.SetPosition(Grid.CellToPosCCC(cell, Grid.SceneLayer.Ore) + outputOffset); PrimaryElement component2 = gameObject2.GetComponent <PrimaryElement>(); component2.Units = recipeElement3.amount; component2.Temperature = ((resultState != 0) ? heatedTemperature : num); gameObject2.SetActive(true); float num4 = recipeElement3.amount / recipe.TotalResultUnits(); component2.AddDisease(diseaseInfo.idx, Mathf.RoundToInt((float)diseaseInfo.count * num4), "ComplexFabricator.CompleteOrder"); gameObject2.GetComponent <KMonoBehaviour>().Trigger(748399584, null); list.Add(gameObject2); if (storeProduced) { outStorage.Store(gameObject2, false, false, true, false); } break; } case ResultState.Melted: if (storeProduced) { float temperature = ElementLoader.GetElement(recipeElement3.material).lowTemp + (ElementLoader.GetElement(recipeElement3.material).highTemp - ElementLoader.GetElement(recipeElement3.material).lowTemp) / 2f; outStorage.AddLiquid(ElementLoader.GetElementID(recipeElement3.material), recipeElement3.amount, temperature, 0, 0, false, true); } break; } if (list.Count > 0) { SymbolOverrideController component3 = GetComponent <SymbolOverrideController>(); if ((UnityEngine.Object)component3 != (UnityEngine.Object)null) { KBatchedAnimController component4 = list[0].GetComponent <KBatchedAnimController>(); KAnim.Build build = component4.AnimFiles[0].GetData().build; KAnim.Build.Symbol symbol = build.GetSymbol(build.name); if (symbol != null) { component3.TryRemoveSymbolOverride("output_tracker", 0); component3.AddSymbolOverride("output_tracker", symbol, 0); } else { Debug.LogWarning(component3.name + " is missing symbol " + build.name); } } } } return(list); }