Esempio n. 1
0
        public static chatPacket Deserialize(byte[] data)
        {
            chatPacket result = new chatPacket();

            using (MemoryStream m = new MemoryStream(data))
            {
                using (BinaryReader reader = new BinaryReader(m))
                {
                    result.packetID   = reader.ReadInt32();
                    result.textString = System.Text.Encoding.Default.GetString(reader.ReadBytes(Constants.BUFFER_SIZE));
                }
            }
            return(result);
        }
Esempio n. 2
0
        void processNetPackets()
        {
            Packet incomingPacket = Net.ReadPacket();

            while (incomingPacket != null)
            {
                byte[] rawBits = new byte[incomingPacket.Size];
                incomingPacket.ReadBytes(rawBits);

                chatPacket newMessage = chatPacket.Deserialize(rawBits);

                printOutputLine("Chat Text: " + newMessage.textString.ToString());
                printOutputLine("Received Packet from UserID: " + incomingPacket.SenderID.ToString());
                printOutputLine("Received Packet ID: " + newMessage.packetID.ToString());

                // Look to see if there's another packet waiting
                incomingPacket = Net.ReadPacket();
            }
        }
Esempio n. 3
0
        void sendChat(string chatMessage)
        {
            switch (currentState)
            {
            case states.NOT_INIT:
                printOutputLine("The app has not initialized properly and we don't know your userID.");
                break;

            case states.IDLE:
            case states.REQUEST_FIND:
            case states.FINDING_ROOM:
            case states.REQUEST_JOIN:
            case states.REQUEST_CREATE:
            case states.REQUEST_LEAVE:
            case states.IN_EMPTY_ROOM:
                printOutputLine("You need to be in a room with another player to send a message.");
                break;

            case states.IN_FULL_ROOM:
            {
                chatPacket newMessage = new chatPacket();

                // Create a packet to send with the packet ID and string payload
                lastPacketID++;
                newMessage.packetID   = lastPacketID;
                newMessage.textString = chatMessage;

                Oculus.Platform.Net.SendPacket(remoteUser.ID, newMessage.Serialize(), SendPolicy.Reliable);
            }
            break;

            default:
                printOutputLine("You have hit an unknown state.");
                break;
            }
        }