void OnTriggerEnter2D() { //Debug.Log(correct + " Score : " + j.score); if (transform.position.y < -4 && correct) { Move.renderer.color = new Color(0.99f, 0.28f, 0.28f, 1f); if (j.score > 0) { j.score -= pts; } } else if (correct) { Move.renderer.color = new Color(1f, 1f, 1f, 1f); j.score += pts; } else if (transform.position.y > -4.5 && !correct) { Move.renderer.color = new Color(0.99f, 0.28f, 0.28f, 1f); if (j.score > 0) { j.score -= pts; } } Debug.Log(correct + " Score : " + j.score); Destroy(gameObject); if (num == DuplicationCube.taille - 1) { j.CalculScore(); } }