Esempio n. 1
0
        public static void Initialize()
        {
#if DEBUG
            // Instead of silently skipping, ensure we have predictable control over initialization and shutdown sequence.
            if (Initialized)
            {
                throw new InvalidOperationException("DotsRuntime.Initialize() already called");
            }
            Initialized = true;
#endif

            JobsUtility.Initialize();
#if ENABLE_UNITY_COLLECTIONS_CHECKS
            JobNames.Initialize();
            AtomicSafetyHandle.Initialize();
#endif
#if UNITY_WEBGL
            try
            {
                HTMLNativeCalls.init();
            }
            catch
            {
                Console.WriteLine("  Excepted (Is lib_unity_tiny2d_html.dll missing?).");
            }
#endif

#if ENABLE_PLAYERCONNECTION
            Connection.Initialize();
            Logger.Initialize();
#endif
#if ENABLE_PROFILER
            Profiler.Initialize();
#endif

#if UNITY_DOTSRUNTIME_IL2CPP_WAIT_FOR_MANAGED_DEBUGGER
            Connection.InitializeMulticast();
            DebuggerAttachDialog.Show(Multicast.Broadcast);
#endif

            InvokeEarlyInitMethods();

            firstFrame = true;
        }