/// <summary> /// Main job Loader method, it loads the job corresponding to the xml file and /// stores it in the unity container. /// </summary> /// <param name="unityContainer"></param> /// <param name="xmlJob"></param> public void LoadJob(IUnityContainer unityContainer, XmlJob xmlJob) { JobBuilder jobBuilder = new JobBuilder(xmlJob.Id); jobBuilder.Repository(unityContainer.Resolve <IJobRepository>()); jobBuilder.Incrementer(unityContainer.Resolve <IJobParametersIncrementer>()); if ("false".Equals(xmlJob.Restartable)) { jobBuilder.PreventRestart(); } if (xmlJob.Listeners != null) { foreach (var listener in xmlJob.Listeners.Listeners) { jobBuilder.Listener(unityContainer.Resolve <IJobExecutionListener>(listener.Ref)); } } MapXmlElements(unityContainer, xmlJob); IJob job = LoadJob(xmlJob, jobBuilder); unityContainer.RegisterInstance(xmlJob.Id, job); }