private void inventoryUpdater()
    {
        if (ItemsInventory.getItems().Count > 0)
        {
            string englishtemName     = ItemsInventory.getItems()[this.actualItemIndex].getEnglishName();
            string actualItemName     = ItemsInventory.getItems()[this.actualItemIndex].getName();
            int    actualItemQuantity = 0;

            // Item game object
            for (int i = 0; i < this.itemsHolder.transform.childCount; i++)
            {
                Destroy(this.itemsHolder.transform.GetChild(i).gameObject);
            }

            this.itemsHolder.GetComponent <InventoryItems>().instantiate(englishtemName);

            // Item description
            foreach (Item item in ItemsInventory.getItems())
            {
                if (item.getName().Equals(actualItemName))
                {
                    actualItemQuantity++;
                }
            }

            this.itemNameAndQuantityText.text = actualItemName + " - x" + actualItemQuantity;
        }
        else
        {
            string emptyString = "Empty";

            switch (Configurations.Options.language)
            {
            case Configurations.Options.languages.ENGLISH:
                emptyString = "Empty";
                break;

            case Configurations.Options.languages.PORTUGUESE:
                emptyString = "Vazia";
                break;

            case Configurations.Options.languages.SPANISH:
                emptyString = "Vacía";
                break;

            default:
                emptyString = "Empty";
                break;
            }

            this.itemNameAndQuantityText.text = emptyString;
        }
    }
    public void addActualItemIndex()
    {
        if (ItemsInventory.getItems().Count > 0)
        {
            this.lastItemIndex = this.actualItemIndex;

            this.actualItemIndex++;

            if (this.actualItemIndex > ItemsInventory.getItems().Count - 1)
            {
                this.actualItemIndex = 0;
            }

            Item actualItem = ItemsInventory.getItems()[this.actualItemIndex];
            Item lastItem   = ItemsInventory.getItems()[this.lastItemIndex];

            if (actualItem.getName().Equals(lastItem.getName()))
            {
                bool goToFirst = true;

                for (int i = this.actualItemIndex; i < ItemsInventory.getItems().Count; i++)
                {
                    Item item = ItemsInventory.getItems()[i];

                    if (!actualItem.getName().Equals(item.getName()))
                    {
                        this.actualItemIndex = i;

                        goToFirst = false;

                        break;
                    }
                }

                if (goToFirst)
                {
                    this.actualItemIndex = 0;
                }
            }

            this.inventoryUpdater();
        }
    }
    public void decActualItemIndex()
    {
        if (ItemsInventory.getItems().Count > 0)
        {
            this.lastItemIndex = this.actualItemIndex;

            this.actualItemIndex--;

            if (this.actualItemIndex < 0)
            {
                this.actualItemIndex = ItemsInventory.getItems().Count - 1;
            }

            Item actualItem = ItemsInventory.getItems()[this.actualItemIndex];
            Item lastItem   = ItemsInventory.getItems()[this.lastItemIndex];

            if (actualItem.getName().Equals(lastItem.getName()))
            {
                bool goToLast = true;

                for (int i = this.actualItemIndex; i > 0; i--)
                {
                    Item item = ItemsInventory.getItems()[i];

                    if (!actualItem.getName().Equals(item.getName()))
                    {
                        this.actualItemIndex = i;

                        goToLast = false;

                        break;
                    }
                }

                if (goToLast)
                {
                    this.actualItemIndex = ItemsInventory.getItems().Count - 1;
                }
            }

            this.inventoryUpdater();
        }
    }