Esempio n. 1
0
        /// <summary>Selects the pokeball type from Inventory</summary>
        /// <param name="itemId">The item identifier</param>
        /// <returns>Found balls or null</returns>
        private ItemData SelectPokeballType(ItemId?itemId)
        {
            if (itemId == null)
            {
                return(null);
            }

            return(ItemsInventory?.FirstOrDefault(item => item.ItemId == itemId));
        }
        /// <summary>Selects the modifier type from Inventory</summary>
        /// <param name="itemId">The item identifier</param>
        /// <returns>Found modifier or null</returns>
        private ItemData SelectModifierType(ItemId?itemId)
        {
            if (itemId == null)
            {
                return(null);
            }

            var modifier = ItemsInventory?.FirstOrDefault(item => item.ItemId == itemId);

            if (modifier == null || modifier.Count <= 0)
            {
                return(null);
            }

            return(modifier);
        }
        /// <summary>Selects the pokeball type from Inventory</summary>
        /// <param name="itemId">The item identifier</param>
        /// <returns>Found balls or null</returns>
        private ItemData SelectPokeballType(ItemId?itemId)
        {
            if (itemId == null)
            {
                return(null);
            }

            var ball = ItemsInventory?.FirstOrDefault(item => item.ItemId == itemId);

            if (ball == null || ball.Count <= 0)
            {
                return(null);
            }

            return(ball);
        }
Esempio n. 4
0
        /// <summary>
        /// Selects the first ball based on available items
        /// </summary>
        private void SelectStartingBall(bool keepPreviousSelection = false)
        {
            // Set default item (switch to other balls if user has none)
            if (!keepPreviousSelection)
            {
                SelectedCaptureItem = ItemsInventory.First(item => item.ItemId == ItemId.ItemPokeBall) ?? new ItemData
                {
                    Count = 0, ItemId = ItemId.ItemPokeBall
                };
            }
            else
            {
                // Start with a ball of the same type as the one that's currently used
                SelectedCaptureItem = ItemsInventory.First(item => item.ItemId == SelectedCaptureItem.ItemId);
            }
            while (SelectedCaptureItem != null && SelectedCaptureItem.Count == 0)
            {
                switch (SelectedCaptureItem.ItemId)
                {
                case ItemId.ItemPokeBall:
                    // Try with Greatball
                    SelectedCaptureItem = ItemsInventory.FirstOrDefault(item => item.ItemId == ItemId.ItemGreatBall);
                    if (SelectedCaptureItem == null)
                    {
                        SelectedCaptureItem = new ItemData()
                        {
                            Count  = 0,
                            ItemId = ItemId.ItemGreatBall
                        };
                    }
                    break;

                case ItemId.ItemGreatBall:
                    // Try with Ultraball
                    SelectedCaptureItem = ItemsInventory.FirstOrDefault(item => item.ItemId == ItemId.ItemUltraBall);
                    if (SelectedCaptureItem == null)
                    {
                        SelectedCaptureItem = new ItemData()
                        {
                            Count  = 0,
                            ItemId = ItemId.ItemUltraBall
                        };
                    }
                    break;

                case ItemId.ItemUltraBall:
                    // Try with Masterball
                    SelectedCaptureItem = ItemsInventory.FirstOrDefault(item => item.ItemId == ItemId.ItemMasterBall);
                    if (SelectedCaptureItem == null)
                    {
                        SelectedCaptureItem = new ItemData()
                        {
                            Count  = 0,
                            ItemId = ItemId.ItemMasterBall
                        };
                    }
                    break;

                case ItemId.ItemMasterBall:
                    // User has no left balls, choose a non-existing Pokeball to stop him from trying to capture
                    SelectedCaptureItem = new ItemData
                    {
                        Count  = 0,
                        ItemId = ItemId.ItemPokeBall
                    };
                    return;
                }
            }
        }