public IPacket ReadPacket(IMinecraftDataReader reader) { WindowID = reader.ReadByte(); ItemStackList = ItemStackList.FromReader(reader); return(this); }
public IPacket ReadPacket(IMinecraftDataReader reader) { WindowID = reader.ReadByte(); ItemStackList = ItemStackList.FromReader(reader); return this; }
public void SetWindowItems(byte windowId, ItemStackList slotData) { if (Items.WindowId == windowId) { Items.SlotData = slotData; } }
public void SetWindowItems(byte windowId, ItemStackList slotData) { if (Items.WindowId == windowId) Items.SlotData = slotData; }
public Inventory() { observers = new List <IObserver <Inventory> > (); itemStacks = new ItemStackList(); }