public static void MeleeWeapon(ItemSprite sprite) { if (sprite.QSReference != null) { } else { sprite.TransferToQuickSlot(); } }
public static void Telescopes(ItemSprite sprite) { if (sprite.QSReference != null) { } else { sprite.TransferToQuickSlot(); } }
private void TransferProcess(ItemSprite sprite) { sprite.TransferToQuickSlot(id); QuickSlotSprite.GetComponent <QuickSlotSprite>().Refresh(); }