Esempio n. 1
0
        public virtual void Open(Hero hero)
        {
            switch (HeapType)
            {
            case Type.Tomb:
                Wraith.SpawnAround(hero.pos);
                break;

            case Type.Skeleton:
                CellEmitter.Center(Pos).Start(Speck.Factory(Speck.RATTLE), 0.1f, 3);
                if (Items.Any(item => item.cursed))
                {
                    if (Wraith.SpawnAt(Pos) == null)
                    {
                        hero.Sprite.Emitter().Burst(ShadowParticle.Curse, 6);
                        hero.Damage(hero.HP / 2, this);
                    }
                    Sample.Instance.Play(Assets.SND_CURSED);
                }
                break;
            }

            HeapType = Type.Heap;
            Sprite.Link();
            Sprite.Drop();
        }