/// <summary> /// Look the items based on its title and apply an existing value /// </summary> /// <param name="itemSlot"></param> public void ApplyItemEffect(ItemSlot itemSlot) { foreach (Effect effect in itemSlot.itemStack.item.ConsumptionEffects) { EffectManager.instance.AddNewEffect(effect, null); } if (itemSlot.itemStack.item.Title == "Critical Hit") { skillManager.DoTheSkill(Skills.CriticalHit, itemSlot.itemStack.item.focusConsumption); } if (itemSlot.itemStack.item.Consumable) { itemSlot.ChangeAmount(-1); } }