public override void Use(ItemSlot playersItemSlot) { if (playersItemSlot.Item && !itemSlot.Item && playersItemSlot.Item.GetComponent <Item>() && playersItemSlot.Item.GetComponent <Item>().IsForged) { itemSlot.AddItemToSlot(playersItemSlot.Item); fillableCircle.transform.parent.gameObject.SetActive(true); fillableCircle.fillAmount = 0; playersItemSlot.RemoveItemFromSlot(); itemSlot.Item.transform.GetChild(0).transform.Rotate(0, 180, 0); particles.Play(); audioSource.clip = audioClips[0]; audioSource.Play(); } else if (playersItemSlot.Item && playersItemSlot.Item.GetComponent <Cup>()) { Destroy(playersItemSlot.Item); playersItemSlot.RemoveItemFromSlot(); AddWater(); } else if (!playersItemSlot.Item && itemSlot.Item && itemSlot.Item.GetComponent <Item>() && itemSlot.Item.GetComponent <Item>().IsChilled) { playersItemSlot.AddItemToSlot(itemSlot.Item); fillableCircle.transform.parent.gameObject.SetActive(false); itemSlot.RemoveItemFromSlot(); particles.Stop(); } }
public override void Use(ItemSlot playersItemSlot) { GameObject itemInHand = null; if (!playersItemSlot.Item) { Debug.Log("No item in hands"); } else { itemInHand = playersItemSlot.Item; } //if player doesn't have broom in hands give it to him if (itemInHand == null || (itemInHand != null && itemInHand.GetComponent <Broom>() == null)) { if (itemInHand.GetComponent <Tray>()) { playersItemSlot.HideTray(); } playersItemSlot.AddItemToSlot(Instantiate(broomToTake)); } //if player has broom take it from him else { playersItemSlot.RemoveItemFromSlot(); playersItemSlot.ShowTray(); } }
public void SwapHand() { GameObject currentObject = hands[currentIndex].handObject; if (currentIndex + 1 >= hands.Length) { currentIndex = 0; } else { currentIndex++; } if (currentObject.GetComponent <Tray>()) { itemSlot?.HideTray(); } else { itemSlot?.RemoveItemFromSlot(); } if (hands[currentIndex].handObject.GetComponent <Tray>()) { itemSlot?.ShowTray(); } else { itemSlot.AddItemToSlot(Instantiate(hands[currentIndex].handObject)); } audioSource.Play(); ChangeHand(hands[currentIndex].type); }
public override void Use(ItemSlot playersItemSlot) { if (playersItemSlot.Item && !itemSlot.Item && playersItemSlot.Item.GetComponent <Item>() && playersItemSlot.Item.GetComponent <Item>().IsChilled) { itemSlot.AddItemToSlot(playersItemSlot.Item); itemSlot.Item.transform.localScale = new Vector3(1, 1, 1); playersItemSlot.RemoveItemFromSlot(); requiredWoods = itemSlot.Item.GetComponent <Item>().RequiredWoods; } else if (playersItemSlot.Item && playersItemSlot.Item.GetComponent <Wood>()) { Destroy(playersItemSlot.Item); playersItemSlot.RemoveItemFromSlot(); requiredWoods--; if (requiredWoods == 0) { StartMiniGame(playersItemSlot); } } else if (!playersItemSlot.Item && itemSlot.Item && itemSlot.Item.GetComponent <Item>() && itemSlot.Item.GetComponent <Item>().IsWoodEnchanted) { playersItemSlot.AddItemToSlot(itemSlot.Item); itemSlot.Item.GetComponentInChildren <ItemClock>().transform.GetChild(0).gameObject.SetActive(false); itemSlot.RemoveItemFromSlot(); } }
private void ReturnItemToPreviousSlot() { if (_lastClickedSlot is EquipmentSlot) { _player.PlayerEquipmentController.EquipItem(_movingItem as Equipment); } else { _lastClickedSlot.AddItemToSlot(_movingItem); _lastClickedSlot.RightPointerClicked += OnItemUsed; } }
private void EndMove(bool tryToMove) { Item newItem = null; if (tryToMove) { if (_player.PlayerWindow.PointerOverWindow) { if (_newClickedSlot != null) { EquipmentSlot equipmentSlot = _newClickedSlot as EquipmentSlot; if (equipmentSlot != null) { if (_newClickedSlot.SlotInteractable) { newItem = equipmentSlot.SlotItem; _player.PlayerEquipmentController.EquipItem(equipmentSlot.EquipmentSlotType, _movingItem as Equipment, false); } } else { newItem = _newClickedSlot.SlotItem; _newClickedSlot.RightPointerClicked += OnItemUsed; _newClickedSlot.AddItemToSlot(_movingItem); } } else { return; } if (newItem != null) { SetNewMovingItem(newItem); return; } } else { Debug.Log("Drop"); } } else { ReturnItemToPreviousSlot(); } _lastClickedSlot = null; _newClickedSlot = null; _movingItem = null; _player.PlayerInventoryUI.MovingImage.color = Color.clear; _player.PlayerInventoryUI.MovingImage.sprite = null; }
public override void Use(ItemSlot playersItemSlot) { //if player has ore in hands put it in container if (playersItemSlot.Item && playersItemSlot.Item.GetComponent <Cup>()) { Destroy(playersItemSlot.Item); playersItemSlot.RemoveItemFromSlot(); } //if player has empty hands give him ore else if (!playersItemSlot.Item) { playersItemSlot.AddItemToSlot(Instantiate(water, transform.position, Quaternion.identity)); } }
public override void Use(ItemSlot playersItemSlot) { if (playersItemSlot.Item && !itemSlot.Item) { itemSlot.AddItemToSlot(playersItemSlot.Item); playersItemSlot.RemoveItemFromSlot(); } else if (!playersItemSlot.Item && itemSlot.Item) { playersItemSlot.AddItemToSlot(itemSlot.Item); itemSlot.RemoveItemFromSlot(); } }
void Update() { if (itemSlot.Item == null && time < timeToNewOrder) { time += Time.deltaTime; } else if (itemSlot.Item == null) { GameObject order = Instantiate(newOrder[Random.Range(0, newOrder.Count)]); order.transform.parent = itemSlot.transform; //order.transform.GetChild(0).transform.localScale = new Vector3(1, 1, 1); order.transform.Rotate(0, -90, 0); itemSlot.AddItemToSlot(order); time = 0; } }
public override void Use(ItemSlot playersItemSlot) { if (miniGameActive) { CheckMiniGameStatus(); } else if (playersItemSlot.Item && !itemSlot.Item && playersItemSlot.Item.GetComponent <Item>() && playersItemSlot.Item.GetComponent <Item>().IsHeated) { itemSlot.AddItemToSlot(playersItemSlot.Item); itemSlot.Item.transform.localScale = new Vector3(1, 1, 1); playersItemSlot.RemoveItemFromSlot(); requiredOres = itemSlot.Item.GetComponent <Item>().RequiredOres; hits = requiredHits; // itemSlider = itemSlot.Item.GetComponentInChildren<Slider>(); //itemSlider.value = 0; } else if (playersItemSlot.Item && playersItemSlot.Item.GetComponent <Ore>()) { Destroy(playersItemSlot.Item); playersItemSlot.RemoveItemFromSlot(); requiredOres--; if (requiredOres == 0) { StartMiniGame(); } } else if (!playersItemSlot.Item && itemSlot.Item && itemSlot.Item.GetComponent <Item>() && itemSlot.Item.GetComponent <Item>().IsForged) { playersItemSlot.AddItemToSlot(itemSlot.Item); fillableCircle.transform.parent.gameObject.SetActive(false); // itemSlot.Item.GetComponentInChildren<ItemClock>().transform.GetChild(0).gameObject.SetActive(false); itemSlot.RemoveItemFromSlot(); } }
public override void Use(ItemSlot playersItemSlot) { if (playersItemSlot.Item && !itemSlot.Item && playersItemSlot.Item.GetComponent <Item>().IsBroken) { itemSlot.AddItemToSlot(playersItemSlot.Item); playersItemSlot.RemoveItemFromSlot(); fillableCircle.transform.parent.gameObject.SetActive(true); fillableCircle.fillAmount = 0; //itemSlot.Item.GetComponentInChildren<ItemClock>().transform.GetChild(0).gameObject.SetActive(true); //itemSlot.Item.GetComponentInChildren<ItemClock>().fillImage.fillAmount = 0; } else if (!playersItemSlot.Item && itemSlot.Item && itemSlot.Item.GetComponent <Item>() && itemSlot.Item.GetComponent <Item>().IsHeated) { playersItemSlot.AddItemToSlot(itemSlot.Item); fillableCircle.transform.parent.gameObject.SetActive(false); // itemSlot.Item.GetComponentInChildren<ItemClock>().transform.GetChild(0).gameObject.SetActive(false); itemSlot.RemoveItemFromSlot(); } }