// Start is called before the first frame update void Start() { Item item; levelScrollManager = GetComponent <ItemScrollManager>(); container = GetComponent <ItemSpawner>(); snapManager = GetComponent <SnapManager>(); binder = GetComponentInParent <UIDataBinder>(); }
private void Start() { binder = GetComponentInParent <UIDataBinder>(); manager = GetComponent <ItemScrollManager>(); snap = GetComponent <SnapManager>(); ControlState(); }
private void Start() { //Get Component Fields From LevelScrollManager ItemScrollManager scrollManager = GetComponent <ItemScrollManager>(); container = scrollManager.GetItemContainer(); points = scrollManager.GetPointManager(); //Get items in container items = scrollManager.GetItems(); firstItemPosition = -1f * items[0].Rect.position.x; lastItemPosition = -1f * items[items.Length - 1].Rect.anchoredPosition.x; //initialize distances & positions distances = new float[items.Length]; positions = new float[items.Length]; //Open ScrollRect.inertia levelsScroll.inertia = true; levelsScroll.decelerationRate = deceleration; }
private void Start() { uiBinder = GetComponentInParent <UIDataBinder>(); scrollManager = GetComponent <ItemScrollManager>(); snapManager = GetComponent <SnapManager>(); items = scrollManager.GetItems(); if (actionType == ActionType.UI) { newMapInfo.SetActive(false); if (PlayerData.instance.GetPlayerLevelUp() != 0) { newMapInfo.SetActive(true); newMapInfo.GetComponent <NewMapInfoAnimController>().Animate(); } } if (actionType == ActionType.Shop) { shopBinder = GetComponentInParent <ShopDataBinder>(); } }
private void Start() { binder = GetComponentInParent <ShopDataBinder>(); scrollManager = GetComponent <ItemScrollManager>(); snapManager = GetComponent <SnapManager>(); }