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Eat-More-UI

A complete UI for a casual game.

Overview

Eat-More-UI is a simple functional UI for a casual game. It has more unique features as Fish-Eye ScrollView.

Features

Eat-More-UI's features mostly developed on demand. There some basic features like Pulse Logo and there is more complicated ones like Fish-Eye ScrollView. Detailed information is down below.

Indicators

Fundamental principle of Indicators is showing players what they have in game. I keep that in mind then add some fluidity in UI. Indicators have 3 layers to solve fluidity problem. First layer keeps the data, second layer offers background for Indicator and last layer just mimics the information first layer has. After layers set, Indicators works perfectly for every digit.

Pulse Logo

Unity3D animation controlled UI element. It has a distinct behaviour of sliding shine effect on it.

Level Bar

Level Bar has two different behaviour. One of them is to show players progression and the other is to inform players level update. Each behaviour totally programmed dynamically and it can be used various purposes. When players come to Main UI, Level Bar responsible to animate new progression. Progression data comes from PlayerData and Level Bar's progression percentage must be calculated. If there is a level-up situation appears in calculation and Level Bar animates its icon to inform players.

Settings Drawer

Intiutive Play Button

Fish-Eye ScrollView

Responsive UI

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A complete UI for a casual game.

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