Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        isSetSlotOn            = false;
        isQuickSlotDataChanged = false;
        instance = this;

        //itemMenuSet.SetActive(false);
        //itemInfomationUI.gameObject.SetActive(false);
        //infoTag.SetActive(false);
        //isPlayerInventory = false;
    }
Esempio n. 2
0
 private void Start()
 {
     itemMenuSet = GameObject.Find("Canvas").GetComponent <ItemMenuSet>();
 }