// Start is called before the first frame update void Start() { isSetSlotOn = false; isQuickSlotDataChanged = false; instance = this; //itemMenuSet.SetActive(false); //itemInfomationUI.gameObject.SetActive(false); //infoTag.SetActive(false); //isPlayerInventory = false; }
private void Start() { itemMenuSet = GameObject.Find("Canvas").GetComponent <ItemMenuSet>(); }