public void LoadAllTextures(ContentManager content, SpriteBatch spriteBatch) { this.spriteBatch = spriteBatch; textures.Add("sword", content.Load <Texture2D>("SwordItems")); textures.Add("arrow", content.Load <Texture2D>("arrow")); textures.Add("blueCandle", content.Load <Texture2D>("blueCandle")); textures.Add("bluePotion", content.Load <Texture2D>("BluePotion")); textures.Add("blueRing", content.Load <Texture2D>("BlueRing")); textures.Add("bomb", content.Load <Texture2D>("bomb")); textures.Add("boomerang", content.Load <Texture2D>("boomerang")); textures.Add("bow", content.Load <Texture2D>("bow")); textures.Add("clock", content.Load <Texture2D>("clock")); textures.Add("fairy", content.Load <Texture2D>("fairy")); textures.Add("compass", content.Load <Texture2D>("compass")); textures.Add("heart", content.Load <Texture2D>("heart")); textures.Add("heartcont", content.Load <Texture2D>("heartcont")); textures.Add("triforce", content.Load <Texture2D>("triforce")); textures.Add("key", content.Load <Texture2D>("key")); textures.Add("magicBook", content.Load <Texture2D>("MagicBook")); textures.Add("map", content.Load <Texture2D>("map")); textures.Add("rupee", content.Load <Texture2D>("rupee")); textures.Add("cloud", content.Load <Texture2D>("cloud")); itemLoader.LoadA(); itemLoader.LoadB(); itemLoader.LoadC(); itemLoader.LoadD(); itemLoader.LoadX(); }