private void ReloadModel() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) if (model == null) { if (playerLoadInfo != null) { PlayerLoadInfo info = playerLoadInfo; playerLoadInfo = null; InitPlayer(uiTexture, info, playerAnimID, modelPos, modelRot, isPriorityVisualEquip, onPlayerLoadFinishedCallBack); } else if (npcData != null) { NPCTable.NPCData nPCData = npcData; npcData = null; InitNPC(uiTexture, nPCData.id, modelPos, modelRot, cameraFOV, onNPCLoadFinishedCallBack); } else if (equipItemID != -1) { InitEquip(uiTexture, (uint)equipItemID, referenceSexID, referenceFaceID, uiModelScale); } else if (itemID != -1) { InitItem(uiTexture, (uint)itemID, true); } else if (skillItemID != -1) { InitSkillItem(uiTexture, (uint)skillItemID, true, false, 35f); } else if (skillSymbolItemID != -1) { InitSkillItemSymbol(uiTexture, (uint)skillSymbolItemID, true, 13f); } else if (enemyID != -1) { InitEnemy(uiTexture, (uint)enemyID, foundationName, targetScene, null, ENEMY_MOVE_TYPE.DEFULT, true); } } else if (equipItemID != -1) { if (itemLoader != null && !itemLoader.IsLoading()) { OnLoadFinished(); } } else if (itemID != -1) { if (itemLoader != null && !itemLoader.IsLoading()) { OnLoadFinished(); } } else if (skillItemID != -1) { if (itemLoader != null && !itemLoader.IsLoading()) { OnLoadFinished(); } } else if (skillSymbolItemID != -1) { if (itemLoader != null && !itemLoader.IsLoading()) { OnLoadFinished(); } } else if (enemyID == -1) { return; } }