Esempio n. 1
0
 public void AddItem(Item.Name name, Item.StateOfIncision stateOfIncision, Item.StateOfPreparing stateOfPreparing, bool isBreaded)
 {
     for (int i = 0; i < Slots.Count; i++)
     {
         if (Slots[i] == null)
         {
             Slots[i] = _database.Generate(name, stateOfIncision, stateOfPreparing, isBreaded);
             break;
         }
     }
 }
Esempio n. 2
0
    void Start()
    {
        _db = GameObject.FindGameObjectWithTag("ItemDataBase").GetComponent <ItemDataBase>();

        Receipe recipe1 = new Receipe()
        {
            Ingridients = new List <Item>()
            {
                new Item(Item.Name.Meat,
                         Item.StateOfIncision.Whole,
                         Item.StateOfPreparing.Raw,
                         false),
                new Item(Item.Name.Bread,
                         Item.StateOfIncision.Whole,
                         Item.StateOfPreparing.Raw,
                         false),
            },
            Result = _db.Generate(Item.Name.Sandwich, Item.StateOfIncision.Whole, Item.StateOfPreparing.Raw, false)
        };
        Receipe recipe2 = new Receipe()
        {
            Ingridients = new List <Item>()
            {
                new Item(Item.Name.Meat,
                         Item.StateOfIncision.Whole,
                         Item.StateOfPreparing.Raw,
                         false),
                new Item(Item.Name.Meat,
                         Item.StateOfIncision.Whole,
                         Item.StateOfPreparing.Raw,
                         false)
            },
            Result = _db.Generate(Item.Name.Meat, Item.StateOfIncision.Whole, Item.StateOfPreparing.Fried, false)
        };

        Receipes = new List <Receipe>()
        {
            recipe1, recipe2
        };
    }
Esempio n. 3
0
 public void AddtoRepository(int quantity, Item.Name type)
 {
     for (int i = 0; i < _items.Length; i++)
     {
         if (_items[i] == null)
         {
             if (quantity > 0)
             {
                 _items[i] = _db.Generate(_storedItemType, Item.StateOfIncision.Whole, Item.StateOfPreparing.Raw, false);
                 if (_isEmpty)
                 {
                     _isEmpty = false;
                 }
                 quantity--;
             }
         }
     }
 }