public void Gain_Item(int item_id) { int idx = -1; //find item if it's in inventory for (int i = 0; i < inventory_length; i++) { if (item_kind[i] == item_id) { idx = i; break; } } //item not found if (idx == -1) { idx = EmptySlot(); if (idx == -1) { Debug.Log("Inventory is Full"); } else { item_kind[idx] = item_id; item_cnt[idx]++; item_img[idx].sprite = ItemDB.GetInstance().item_sprites[item_id]; } } //item found else { item_cnt[idx]++; } Update_Cnt_Text(); }
//slot index에 해당하는 아이템 사 public void Use_Item(int idx) { if (item_cnt[idx] > 0) { //11~20 : seed if (item_kind[idx] > 10 && item_kind[idx] <= 20) { item_cnt[idx]--; //씨앗을 심으면 식물이 난다 Instantiate(ItemDB.GetInstance().items[item_kind[idx] - 1 - 10], new Vector2(player.transform.position.x + player.cur_dir_x, player.transform.position.y + player.cur_dir_y), player.transform.rotation); } //1~10 : plant else if (item_kind[idx] > 0 && item_kind[idx] <= 10) { switch (item_kind[idx]) { case 1: Use_Rye(); item_cnt[idx]--; break; case 2: Use_Cattails(); item_cnt[idx]--; break; case 3: Use_Azaela(); item_cnt[idx]--; break; case 4: break; case 5: Use_Pear(); item_cnt[idx]--; break; case 6: Use_Tomato(); item_cnt[idx]--; break; } } } Update_Cnt_Text(); }
private void Start() { item_id = Random.Range(11, 18); Debug.Log(item_id); icon.GetComponent <SpriteRenderer>().sprite = ItemDB.GetInstance().item_sprites[item_id]; }
public void Buy_Item(int item_id) { int idx = -1; int price = 0; switch (item_id) { case 11: price = 2; break; case 12: price = 4; break; case 13: price = 3; break; case 14: price = 4; break; case 15: price = 4; break; case 16: price = 2; break; case 17: price = 4; break; case 18: price = 8; break; } Debug.Log(price); if (price > player.player_money) { return; } //find item if it's in inventory for (int i = 0; i < inventory_length; i++) { if (item_kind[i] == item_id) { idx = i; break; } } //item not found if (idx == -1) { idx = EmptySlot(); if (idx == -1) { Debug.Log("Inventory is Full"); } else { player.player_money -= price; item_kind[idx] = item_id; item_cnt[idx]++; item_img[idx].sprite = ItemDB.GetInstance().item_sprites[item_id]; } } //item found else { player.player_money -= price; item_cnt[idx]++; } Update_Cnt_Text(); }