//Used to add an item to the inventory public void AddItem(int id) { Item itemToAdd = database.FetchItemById(id); if (itemToAdd.Stackable && CheckIfItemInInventory(itemToAdd)) { for (int i = 0; i < items.Count; i++) { if (items[i].ID == id) { ItemData data = slots[i].transform.GetChild(0).GetComponent <ItemData>(); data.amount++; data.transform.GetChild(0).GetComponent <Text>().text = data.amount.ToString(); break; } } } else { for (int i = 0; i < items.Count; i++) { //Checks if the item ID is -1 which means it does not contain an item if (items[i].ID == -1) { items[i] = itemToAdd; GameObject itemObj = Instantiate(inventoryItem); itemObj.GetComponent <ItemData>().item = itemToAdd; itemObj.GetComponent <ItemData>().amount = 1; itemObj.GetComponent <ItemData>().slot = i; itemObj.transform.SetParent(slots[i].transform); itemObj.transform.position = slots[i].transform.position; itemObj.GetComponent <Image>().sprite = itemToAdd.Sprite; itemObj.name = itemToAdd.Title; break; } } } }