Esempio n. 1
0
    public void Prime(ItemClass item)
    {
        this.Item = item;

        textName.text = item.GetItemName();
        //if (ItemSprite != null)
        //    ItemSprite.sprite = item.sprite;

        ItemPrice.text = "$" + item.GetGoldCost();
        if (item.GetItemType() == ItemSlot.WEAPON)
        {
            SpriteToSet.GetComponent <Image>().sprite = WpnSprite;
        }
        if (item.GetItemType() == ItemSlot.SHIELDS)
        {
            SpriteToSet.GetComponent <Image>().sprite = ShldSprite;
        }
        if (item.GetItemType() == ItemSlot.ENGINES)
        {
            SpriteToSet.GetComponent <Image>().sprite = EngineSprite;
        }
        if (item.GetItemType() == ItemSlot.ARMOR)
        {
            SpriteToSet.GetComponent <Image>().sprite = ArmorSprite;
        }
        if (item.GetItemType() == ItemSlot.MISC)
        {
            SpriteToSet.GetComponent <Image>().sprite = PowerSprite;
        }
        //ItemDescription.text = item.GetItemDesc();
    }
Esempio n. 2
0
    public void AttemptToPurchase(ItemClass CurrentlySelectedItem)
    {
        PlayerCharacterSheet CurrentPlayer = PlayerStorage.GetComponent <PlayerBuyingEquipment>().GetPlayer();
        //ItemClass CurrentlySelectedItem = ItemClass.GetItem(ItemSlot.WEAPON, 3);
        ItemClass OldItem = CurrentPlayer.GetItem(CurrentlySelectedItem.GetItemType());

        DescriptionTextBox.text = CurrentlySelectedItem.GetItemDesc();
        TransactionDetails.text = "Purchase Price $" + CurrentlySelectedItem.GetGoldCost() + ", Trade in Value $" + OldItem.GetGoldCost()
                                  + ", \nNet Purchase price $" + (CurrentlySelectedItem.GetGoldCost() - OldItem.GetGoldCost());
        if (CurrentlySelectedItem.GetGoldCost() > (CurrentPlayer.Gold + OldItem.GetGoldCost()))
        {
            ErrorTextBox.text = "Error, not enough funds.";
            return;
        }
        CurrentPlayer.Gold = CurrentPlayer.Gold - (CurrentlySelectedItem.GetGoldCost() - OldItem.GetGoldCost());
        CurrentPlayer.AddEquipment(CurrentlySelectedItem);
        CurrentFundsBox.text = "Current Funds $" + CurrentPlayer.Gold;
        PlayerCharacterSheet.SaveToDisk(CurrentPlayer, CharacterSheetLocation);
        PlayerStorage.GetComponent <PlayerBuyingEquipment>().UpdateRequired();
        WeaponEquipped.GetComponent <InventoryItemDisplay>().RefreshEquipment();
        ArmorEquipped.GetComponent <InventoryItemDisplay>().RefreshEquipment();
        ShieldEquipped.GetComponent <InventoryItemDisplay>().RefreshEquipment();
        PowerEquipped.GetComponent <InventoryItemDisplay>().RefreshEquipment();
        EnginesEquipped.GetComponent <InventoryItemDisplay>().RefreshEquipment();
    }
Esempio n. 3
0
 internal void AddEquipment(ItemClass currentlySelectedItem)
 {
     if (currentlySelectedItem.GetItemType() == ItemSlot.WEAPON)
     {
         this.WeaponEquippedID = currentlySelectedItem.GetItemId();
     }
     if (currentlySelectedItem.GetItemType() == ItemSlot.SHIELDS)
     {
         this.ShieldEquippedID = currentlySelectedItem.GetItemId();
     }
     if (currentlySelectedItem.GetItemType() == ItemSlot.ARMOR)
     {
         this.ArmorEquippedID = currentlySelectedItem.GetItemId();
     }
     if (currentlySelectedItem.GetItemType() == ItemSlot.ENGINES)
     {
         this.EngineEquippedID = currentlySelectedItem.GetItemId();
     }
     if (currentlySelectedItem.GetItemType() == ItemSlot.MISC)
     {
         this.MiscEquippedID = currentlySelectedItem.GetItemId();
     }
 }