internal void AddEquipment(ItemClass currentlySelectedItem) { if (currentlySelectedItem.GetItemType() == ItemSlot.WEAPON) { this.WeaponEquippedID = currentlySelectedItem.GetItemId(); } if (currentlySelectedItem.GetItemType() == ItemSlot.SHIELDS) { this.ShieldEquippedID = currentlySelectedItem.GetItemId(); } if (currentlySelectedItem.GetItemType() == ItemSlot.ARMOR) { this.ArmorEquippedID = currentlySelectedItem.GetItemId(); } if (currentlySelectedItem.GetItemType() == ItemSlot.ENGINES) { this.EngineEquippedID = currentlySelectedItem.GetItemId(); } if (currentlySelectedItem.GetItemType() == ItemSlot.MISC) { this.MiscEquippedID = currentlySelectedItem.GetItemId(); } }