// Start is called before the first frame update void Start() { islandScript = GameObject.Find("Air Island").GetComponent <IslandBehaviour>(); elementUI = GetComponent <Image>(); elementUI.sprite = empty; }
//public Button button; // public Sprite able; // public Sprite disable; void Start() { animator = GetComponent <Animator> (); cameraT = Camera.main.transform; controller = GetComponent <CharacterController>(); DialogueScript = DialogueManager.GetComponent <DialogueManager>(); //button = GetComponent<UnityEngine.UI.Button>(); islandScript = GameObject.Find("Water Island").GetComponent <IslandBehaviour>(); dialogueEnd = islandScript.isHumanUp(); button.GetComponent <DestroyButton>().beginningTrue(); }
// Start is called before the first frame update void Start() { buttonDeactivated = false; dialogueBox = this.transform.parent.gameObject; animator = dialogueBox.GetComponent <Animator>(); dialogueManager = dialogueManagerObj.GetComponent <DialogueManager>(); pickup = player.GetComponent <PickUp>(); islandBehaviour = island.GetComponent <IslandBehaviour>(); highlights = GameObject.FindGameObjectsWithTag("Highlight"); dialogueEnd = islandBehaviour.isHumanUp(); }
// Use this for initialization void Start() { player = GameObject.FindWithTag("Player"); pickUpScript = player.GetComponent <PickUp>(); //by saving the renderer you will not need to use GetComponent<> again and again bagRenderer = GetComponent <Image>(); islandScript = GameObject.Find("Water Island").GetComponent <IslandBehaviour>(); GameObject canvas = transform.parent.gameObject; GameObject dialogueBox = canvas.transform.Find("DialogueBox").gameObject; dialogueState = dialogueBox.GetComponent <Animator>(); // //button = dialogueBox.transform.GetChild(5).gameObject.GetComponent<Button>(); // shakeScript = canvas.transform.Find("BagImg").GetComponent<Shake>(); }
void Start() { // if (lockCursor) { // Cursor.lockState = CursorLockMode.Locked; // Cursor.visible = false; // } GameObject canvas = GameObject.FindGameObjectWithTag("MainCanvas"); camIcon = canvas.transform.Find("CameraIcon").gameObject.GetComponent <Image>(); camIcon.sprite = lockedCam; lookAroundActivated = false; DialogueScript = DialogueManager.GetComponent <DialogueManager>(); // if (camTransform == null) // { // camTransform = GetComponent(typeof(Transform)) as Transform; // } IslandScript = island.GetComponent <IslandBehaviour>(); dialogueEnd = IslandScript.isHumanUp(); }
void Start() { islandScript = island.GetComponent <IslandBehaviour>(); GameObject canvas = GameObject.FindGameObjectWithTag("MainCanvas"); stateP = canvas.transform.Find("PKey").gameObject.GetComponent <Image>(); inRange = false; buttonDown = false; isHolding = false; elementIcon = null; // elementUI= null; // Look for all active elements in the game and put in array elements = GameObject.FindGameObjectsWithTag("Element"); DialogueScript = DialogueManager.GetComponent <DialogueManager>(); cannotPickup = false; rightObjPickedUpTut = false; dialogueEnd = islandScript.isHumanUp(); cubeInBagRender = cubeInBag.GetComponent <MeshRenderer>(); }
// Start is called before the first frame update void Start() { islandScript = GameObject.Find("Water Island").GetComponent <IslandBehaviour>(); countText = GetComponent <Text>(); }
// Start is called before the first frame update void Start() { islandScript = GetComponent <IslandBehaviour>(); dialogueScript = GetComponent <DialogueTrigger>(); }