public void StartIsisHealingFeedbackSound(NodeAddedEvent e, SingleNode <StreamHitTeammateFeedbackComponent> weapon, [JoinSelf, Context] IsisReadyWeaponNode isis, SoundListenerNode listener) { isis.isisHitFeedbackReady.HealingSoundController.FadeIn(); }
public void StopIsisFeedbackSounds(NodeRemoveEvent e, SingleNode <SoundListenerReadyForHitFeedbackComponent> listener, [JoinAll] IsisReadyWeaponNode isis) { isis.isisHitFeedbackReady.HealingSoundController.FadeOut(); isis.isisHitFeedbackReady.AttackSoundController.FadeOut(); }
public void StopIsisHealingFeedbackSound(NodeRemoveEvent e, SingleNode <StreamHitTeammateFeedbackComponent> weapon, [JoinSelf] IsisReadyWeaponNode isis) { isis.isisHitFeedbackReady.HealingSoundController.FadeOut(); }
public void StopIsisAttackFeedbackSound(NodeRemoveEvent e, SingleNode <StreamHitEnemyFeedbackComponent> weapon, [JoinSelf] IsisReadyWeaponNode isis) { isis.isisHitFeedbackReady.AttackSoundController.FadeOut(); }