public void StartIsisHealingFeedbackSound(NodeAddedEvent e, SingleNode <StreamHitTeammateFeedbackComponent> weapon, [JoinSelf, Context] IsisReadyWeaponNode isis, SoundListenerNode listener)
 {
     isis.isisHitFeedbackReady.HealingSoundController.FadeIn();
 }
 public void StopIsisFeedbackSounds(NodeRemoveEvent e, SingleNode <SoundListenerReadyForHitFeedbackComponent> listener, [JoinAll] IsisReadyWeaponNode isis)
 {
     isis.isisHitFeedbackReady.HealingSoundController.FadeOut();
     isis.isisHitFeedbackReady.AttackSoundController.FadeOut();
 }
 public void StopIsisHealingFeedbackSound(NodeRemoveEvent e, SingleNode <StreamHitTeammateFeedbackComponent> weapon, [JoinSelf] IsisReadyWeaponNode isis)
 {
     isis.isisHitFeedbackReady.HealingSoundController.FadeOut();
 }
 public void StopIsisAttackFeedbackSound(NodeRemoveEvent e, SingleNode <StreamHitEnemyFeedbackComponent> weapon, [JoinSelf] IsisReadyWeaponNode isis)
 {
     isis.isisHitFeedbackReady.AttackSoundController.FadeOut();
 }