IEnumerator OnOpen() { yield return(new WaitForSeconds(.5f)); Inventory.transform.localPosition = openInventoryPosition; // Vector3.Lerp(Inventory.transform.position,openInventoryPosition,Time.deltaTime / smootchTime); inventoryStatus = InventoryStat.Opened; }
IEnumerator OnClose() { yield return(new WaitForSeconds(.5f)); Inventory.transform.localPosition = startInventoryUIPosition; // Vector3.Lerp(Inventory.transform.position, startInventoryUIPosition, Time.deltaTime / smootchTime); inventoryStatus = InventoryStat.Closed; }
public StatPanel() { this.stats = new List<IStat>(); this.healthStat = new HealthStat(); this.killsStat = new KillsStat(); this.inventoryStat = new InventoryStat(); this.Stats.Add(inventoryStat); this.Stats.Add(killsStat); this.Stats.Add(healthStat); }
public StatPanel() { this.stats = new List <IStat>(); this.healthStat = new HealthStat(); this.killsStat = new KillsStat(); this.inventoryStat = new InventoryStat(); this.Stats.Add(inventoryStat); this.Stats.Add(killsStat); this.Stats.Add(healthStat); }
void OnCloseToward() { Inventory.transform.position = Vector3.MoveTowards(Inventory.transform.position, startInventoryUIPosition, Time.deltaTime * 10); inventoryStatus = InventoryStat.Closed; }
void OnOpenToward() { Inventory.transform.position = Vector3.MoveTowards(Inventory.transform.position, openInventoryPosition, Time.deltaTime * 10); inventoryStatus = InventoryStat.Opened; }