void Awake()
    {
        if (_instance == null)
            _instance = this;
        else if (_instance != this)
        {
            Destroy(gameObject);
        }

        _pinchZoom = GetComponent<PinchZoom>();
        _movement = GetComponent<IntroSceneMovement>();
    }
Esempio n. 2
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    void Awake()
    {
        if (_instance == null)
        {
            _instance = this;
        }
        else if (_instance != this)
        {
            Destroy(gameObject);
        }

        _pinchZoom = GetComponent <PinchZoom>();
        _movement  = GetComponent <IntroSceneMovement>();
    }