void Awake() { if (_instance == null) _instance = this; else if (_instance != this) { Destroy(gameObject); } _pinchZoom = GetComponent<PinchZoom>(); _movement = GetComponent<IntroSceneMovement>(); }
void Awake() { if (_instance == null) { _instance = this; } else if (_instance != this) { Destroy(gameObject); } _pinchZoom = GetComponent <PinchZoom>(); _movement = GetComponent <IntroSceneMovement>(); }