Esempio n. 1
0
        public void GetHit_WithPositiveAndNegativeDistances_ExpectCorrectIntersection_0()
        {
            //arrange
            var sphere        = new Sphere();
            var ray           = new Ray(new Point3D(0, 0, 1), new Vector3D(0, 0, 1));
            var intersection1 = new Intersection(-1, sphere, ray);
            var intersection2 = new Intersection(1, sphere, ray);
            var intersections = new Intersections(
                new List <Intersection>()
            {
                intersection1,
                intersection2
            });

            //act
            var hit = intersections.GetNearestHit();

            //assert
            Assert.AreEqual(intersection2, hit);
        }
Esempio n. 2
0
        public void GetHit_WithNegativeDistances_ExpectNull()
        {
            //arrange
            var sphere        = new Sphere();
            var ray           = new Ray(new Point3D(0, 0, 1), new Vector3D(0, 0, 1));
            var intersection1 = new Intersection(-2, sphere, ray);
            var intersection2 = new Intersection(-1, sphere, ray);
            var intersections = new Intersections(
                new List <Intersection>()
            {
                intersection1,
                intersection2
            });

            //act
            var hit = intersections.GetNearestHit();

            //assert
            Assert.AreEqual(Option <Intersection> .None, hit);
        }