/// -----------------------------------------------------------------------------------
        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// -----------------------------------------------------------------------------------
        protected override void Dispose(bool disposing)
        {
            //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
            // Must not be run more than once.
            if (IsDisposed)
            {
                return;
            }

            base.Dispose(disposing);

            if (disposing)
            {
                //RightMouseClickedEvent -= new FwRightMouseClickEventHandler(InterlinDocChild_RightMouseClickedEvent);
                if (m_oneAnalSandbox != null)
                {
                    if (!Controls.Contains(m_oneAnalSandbox))
                    {
                        m_oneAnalSandbox.Dispose();
                    }
                }
                if (m_vc != null)
                {
                    m_vc.Dispose();
                }
            }
            m_oneAnalSandbox    = null;
            m_vc                = null;
            m_configurationNode = null;
            m_wordform          = null;
        }
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        /// ------------------------------------------------------------------------------------
        /// <summary>
        /// Executes in two distinct scenarios.
        ///
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        ///
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"></param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        ///
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        /// ------------------------------------------------------------------------------------
        protected override void Dispose(bool disposing)
        {
            //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
            // Must not be run more than once.
            if (IsDisposed)
            {
                return;
            }

            if (disposing)
            {
                // Dispose managed resources here.
                if (m_vc != null)
                {
                    m_vc.Dispose();
                }
                if (m_writer != null)
                {
                    m_writer.Close();
                }
                if (m_stream != null)
                {
                    m_stream.Close();
                }
            }

            // Dispose unmanaged resources here, whether disposing is true or false.
            m_vc          = null;
            m_textsDefn   = null;
            m_text1       = null;
            m_exportedXml = null;
            m_writer      = null;
            m_exporter    = null;
            m_choices     = null;
            m_stream      = null;

            base.Dispose(disposing);
        }
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        /// -----------------------------------------------------------------------------------
        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// -----------------------------------------------------------------------------------
        protected override void Dispose(bool disposing)
        {
            //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
            // Must not be run more than once.
            if (IsDisposed)
            {
                return;
            }

            if (disposing)
            {
                if (m_oneAnalSandbox != null)
                {
                    m_oneAnalSandbox.SizeChanged -= HandleSandboxSizeChanged;
                }
            }

            base.Dispose(disposing);

            if (disposing)
            {
                if (m_oneAnalSandbox != null)
                {
                    m_oneAnalSandbox.Dispose();
                }
                if (m_vc != null)
                {
                    m_vc.Dispose();
                }
            }
            m_oneAnalSandbox    = null;
            m_vc                = null;
            m_configurationNode = null;
            m_wordform          = null;
            m_wfiAnalysis       = null;
        }