public void SetObjectToBePlaced(GameObject selectedObject)
 {
     ClearBrush();
     ui.AddMessageToBox("- Selected Object: " + selectedObject.name);
     hasObj      = true;
     brushObject = selectedObject;
     objToPlace  = selectedObject;
     SetTool("place");
 }
Esempio n. 2
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    private void MenuItemClicked(PolyAsset asset)
    {
        if (selectedAsset == asset)
        {
            return;
        }

        ui.AddMessageToBox(asset.displayName + " selected");
        selectedAsset = asset;

        // Set options for import so the assets aren't crazy sizes
        PolyImportOptions options = PolyImportOptions.Default();

        options.rescalingMode = PolyImportOptions.RescalingMode.FIT;
        options.desiredSize   = 1.0f;
        options.recenter      = true;

        PolyApi.Import(asset, options, ParseToGameObject);
    }