public void SendRay()
    {
        InteractionTrigger interactionTrigger = null;

        if (Physics.Raycast(transform.position, transform.forward, out rHit, maxRayDist))
        {
            interactionTrigger = rHit.collider.gameObject.GetComponent <InteractionTrigger>();
        }

        if (interactionTrigger != activeInteractionTrigger)
        {
            if (activeInteractionTrigger != null)
            {
                activeInteractionTrigger.OnFlyStickExit();
            }

            if (interactionTrigger != null)
            {
                interactionTrigger.OnFlyStickEnter();
            }

            activeInteractionTrigger = interactionTrigger;
        }
    }