private void OnTriggerEnter2D_InTown(Collider2D collision) { InteractionObj obj = collision.gameObject.GetComponent <InteractionObj>(); if (obj == null) { return; } obj.Interaction(this); }
public void OnTriggerEnter2D_InDungeon(Collider2D collision) { if (this.m_rb.isKinematic == true) { return; } InteractionObj obj = collision.gameObject.GetComponent <InteractionObj>(); if (obj == null) { return; } obj.Interaction(this); }