Esempio n. 1
0
    private void OnTriggerEnter2D_InTown(Collider2D collision)
    {
        InteractionObj obj = collision.gameObject.GetComponent <InteractionObj>();

        if (obj == null)
        {
            return;
        }

        obj.Interaction(this);
    }
Esempio n. 2
0
    public void OnTriggerEnter2D_InDungeon(Collider2D collision)
    {
        if (this.m_rb.isKinematic == true)
        {
            return;
        }

        InteractionObj obj = collision.gameObject.GetComponent <InteractionObj>();

        if (obj == null)
        {
            return;
        }

        obj.Interaction(this);
    }
Esempio n. 3
0
    void TriggerButton()
    {
        if (ButtonListeners != null)
        { // Trigger our callbacks
            ButtonListeners.Invoke(this);
        }

        foreach (SensoHandExample InteractionObj in ActiveControllers)
        { // Trigger a response on any active controllers
            foreach (string VibroFinger in ActiveFingers)
            {
                Senso.EFingerType finger = (Senso.EFingerType)Enum.Parse(typeof(Senso.EFingerType), VibroFinger);
                switch (ButtonNumber)
                {
                case 1: InteractionObj.VibrateFinger(finger, 500, 5); break;

                case 2: break;

                case 3: break;

                case 4: break;

                case 5: break;

                case 6: break;

                case 7: break;

                case 8: break;

                case 9: break;

                case 10: break;

                default: InteractionObj.VibrateFinger(finger, 500, 5); break;
                }
            }
        }
    }