public void InteractAsync(InteractParameterBase param, UnityAction <object> successCallback, UnityAction <object> failCallback) { //get object from param.id; //do action Animator animator = null; animator.SetTrigger(actionName); JLib.NetworkManager.ReqUntilResponse(ref param, successCallback, failCallback); }
public bool Interact(InteractParameterBase param) { //not supported return(false); }